tennis_racket.n.01
a racket used to play tennis
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
tennis_racket-rmvafy |
tennis_racket |
tennis_racket.n.01 |
True |
collision, |
0 |
True |
tennis_racket-sugzmq |
tennis_racket |
tennis_racket.n.01 |
True |
collision, |
2 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
inside |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
de_clutter_your_garage-0 |
ashcan.n.01,
bicycle.n.01,
bookcase.n.01,
cabinet.n.01,
carton.n.02,
door.n.01,
floor.n.01,
hockey_stick.n.01,
shovel.n.01,
ski.n.01,
tennis_racket.n.01,
|
Ihlen_0_int,
|
inside,
nextto,
ontop,
|
|
sorting_items_for_garage_sale-0 |
ball.n.01,
blanket.n.01,
bookcase.n.01,
coat.n.01,
cooking_utensil.n.01,
floor.n.01,
gummed_label.n.01,
gym_shoe.n.01,
packing_box.n.02,
tennis_racket.n.01,
textbook.n.01,
toaster.n.02,
|
Ihlen_0_int,
|
folded,
inside,
ontop,
|
cloth,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
tennis_racket.n.01-washer-cover |
tennis_racket.n.01,
|
washer.n.03,
|
tennis_racket.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-tennis_racketn01-washer-cover(recipe: tennis_racket.n.01-washer-cover);
tennis_racketn01(tennis_racket.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-tennis_racketn01-washer-cover --> tennis_racketn01;
recipe-tennis_racketn01-washer-cover --> watern06;
tennis_racketn01 --> recipe-tennis_racketn01-washer-cover;
washern03 --> recipe-tennis_racketn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
racket.n.04 --> tennis_racket.n.01;
sports_implement.n.01 --> racket.n.04;
implement.n.01 --> sports_implement.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click racket.n.04 "/knowledgebase/synsets/racket.n.04/" "Synset details page";
class racket.n.04 success;
click tennis_racket.n.01 "/knowledgebase/synsets/tennis_racket.n.01/" "Synset details page";
class tennis_racket.n.01 success;
click sports_implement.n.01 "/knowledgebase/synsets/sports_implement.n.01/" "Synset details page";
class sports_implement.n.01 success;
click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page";
class implement.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style tennis_racket.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
racket.n.04 |
Matched |
a sports implement (usually consisting of a handle and an oval frame with a tightly interlaced network of strings) used to strike a ball (or shuttlecock) in various games |
sports_implement.n.01 |
Matched |
an implement used in a sport |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
racket.n.04 |
Matched |
a sports implement (usually consisting of a handle and an oval frame with a tightly interlaced network of strings) used to strike a ball (or shuttlecock) in various games |
Children Synsets