sports_implement.n.01
an implement used in a sport
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
implement.n.01 --> sports_implement.n.01;
sports_implement.n.01 --> cue.n.04;
sports_implement.n.01 --> mallet.n.01;
sports_implement.n.01 --> racket.n.04;
racket.n.04 --> tennis_racket.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page";
class implement.n.01 success;
click sports_implement.n.01 "/knowledgebase/synsets/sports_implement.n.01/" "Synset details page";
class sports_implement.n.01 success;
click cue.n.04 "/knowledgebase/synsets/cue.n.04/" "Synset details page";
class cue.n.04 success;
click mallet.n.01 "/knowledgebase/synsets/mallet.n.01/" "Synset details page";
class mallet.n.01 success;
click racket.n.04 "/knowledgebase/synsets/racket.n.04/" "Synset details page";
class racket.n.04 success;
click tennis_racket.n.01 "/knowledgebase/synsets/tennis_racket.n.01/" "Synset details page";
class tennis_racket.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style sports_implement.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
Children Synsets
Name |
State |
Definition |
cue.n.04 |
Matched |
sports implement consisting of a tapering rod used to strike a cue ball in pool or billiards |
mallet.n.01 |
Matched |
a sports implement with a long handle and a head like a hammer; used in sports (polo or croquet) to hit a ball |
racket.n.04 |
Matched |
a sports implement (usually consisting of a handle and an oval frame with a tightly interlaced network of strings) used to strike a ball (or shuttlecock) in various games |