sports_implement.n.01

an implement used in a sport



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
tennis_racket-rmvafy tennis_racket tennis_racket.n.01 True 0 True
tennis_racket-sugzmq tennis_racket tennis_racket.n.01 True 2 True
pool_stick-werrrt pool_stick cue.n.04 False 0 True
mallet-wpswgw mallet mallet.n.01 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; implement.n.01 --> sports_implement.n.01; sports_implement.n.01 --> cue.n.04; sports_implement.n.01 --> mallet.n.01; sports_implement.n.01 --> racket.n.04; racket.n.04 --> tennis_racket.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click sports_implement.n.01 "/knowledgebase/synsets/sports_implement.n.01/" "Synset details page"; class sports_implement.n.01 success; click cue.n.04 "/knowledgebase/synsets/cue.n.04/" "Synset details page"; class cue.n.04 success; click mallet.n.01 "/knowledgebase/synsets/mallet.n.01/" "Synset details page"; class mallet.n.01 success; click racket.n.04 "/knowledgebase/synsets/racket.n.04/" "Synset details page"; class racket.n.04 success; click tennis_racket.n.01 "/knowledgebase/synsets/tennis_racket.n.01/" "Synset details page"; class tennis_racket.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style sports_implement.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end

Children Synsets

Name State Definition
cue.n.04 Matched sports implement consisting of a tapering rod used to strike a cue ball in pool or billiards
mallet.n.01 Matched a sports implement with a long handle and a head like a hammer; used in sports (polo or croquet) to hit a ball
racket.n.04 Matched a sports implement (usually consisting of a handle and an oval frame with a tightly interlaced network of strings) used to strike a ball (or shuttlecock) in various games