tablecloth.n.01

a covering spread over a dining table



Directly Mapped Categories

Name Synset Objects
table_runner tablecloth.n.01 2
tablecloth tablecloth.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
tablecloth-egtqpa tablecloth tablecloth.n.01 True MetaLink(name='collision'), 0 True
tablecloth-gwgbkq tablecloth tablecloth.n.01 True MetaLink(name='collision'), 0 True
table_runner-mxxyva table_runner tablecloth.n.01 True MetaLink(name='collision'), 2 True
tablecloth-sgmepr tablecloth tablecloth.n.01 True MetaLink(name='collision'), 0 True
tablecloth-shgmwu tablecloth tablecloth.n.01 True MetaLink(name='collision'), 0 True
table_runner-vyogzt table_runner tablecloth.n.01 True MetaLink(name='collision'), 2 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate folded
Used in Predicate ontop
Used in Predicate overlaid

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
folding_clean_laundry-0 bed.n.01, dishtowel.n.01, floor.n.01, sock.n.01, tablecloth.n.01, trouser.n.01, Beechwood_1_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, folded, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_tablecloth_on_table-0 breakfast_table.n.01, floor.n.01, pot_plant.n.01, tablecloth.n.01, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_1_int, Wainscott_0_garden, Wainscott_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_hotel, restaurant_urban, ontop, overlaid, transition, visual substance, physical substance, attachment, cloth,
set_up_a_hot_dog_bar-0 bottle__of__catsup.n.01, bottle__of__mustard.n.01, bowl.n.01, carving_knife.n.01, chopping_board.n.01, coffee_table.n.01, countertop.n.01, diced__vidalia_onion.n.01, electric_refrigerator.n.01, floor.n.01, frankfurter_bun.n.01, hotdog.n.02, plate.n.04, sack.n.01, tablecloth.n.01, tongs.n.01, vidalia_onion.n.01, Beechwood_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, ontop, future, filled, inside, real, overlaid, transition, visual substance, physical substance, attachment, cloth,
setting_up_for_an_event-0 beer_bottle.n.01, coffee_table.n.01, floor.n.01, gift_box.n.01, hamburger.n.01, tablecloth.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, ontop, nextto, overlaid, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
tablecloth.n.01-washer-saturate-cover tablecloth.n.01, tablecloth.n.01, water.n.06,

Transition Graph

graph TD; recipe-tableclothn01-washer-saturate-cover(recipe: tablecloth.n.01-washer-saturate-cover); tableclothn01(tablecloth.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-tableclothn01-washer-saturate-cover --> tableclothn01; recipe-tableclothn01-washer-saturate-cover --> watern06; tableclothn01 --> recipe-tableclothn01-washer-saturate-cover; washern03 --> recipe-tableclothn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; table_linen.n.01 --> tablecloth.n.01; linen.n.03 --> table_linen.n.01; white_goods.n.02 --> linen.n.03; drygoods.n.01 --> white_goods.n.02; commodity.n.01 --> drygoods.n.01; artifact.n.01 --> commodity.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click table_linen.n.01 "/knowledgebase/synsets/table_linen.n.01/" "Synset details page"; class table_linen.n.01 success; click tablecloth.n.01 "/knowledgebase/synsets/tablecloth.n.01/" "Synset details page"; class tablecloth.n.01 success; click linen.n.03 "/knowledgebase/synsets/linen.n.03/" "Synset details page"; class linen.n.03 success; click white_goods.n.02 "/knowledgebase/synsets/white_goods.n.02/" "Synset details page"; class white_goods.n.02 success; click drygoods.n.01 "/knowledgebase/synsets/drygoods.n.01/" "Synset details page"; class drygoods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style tablecloth.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
commodity.n.01 Matched articles of commerce
drygoods.n.01 Matched textiles or clothing and related merchandise
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
linen.n.03 Matched white goods or clothing made with linen cloth
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
table_linen.n.01 Matched linens for the dining table
white_goods.n.02 Matched drygoods for household use that are typically made of white cloth
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
table_linen.n.01 Matched linens for the dining table

Children Synsets

Name State Definition