mechanical_device.n.01
mechanism consisting of a device that works on mechanical principles
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
mechanism.n.05 --> mechanical_device.n.01;
mechanical_device.n.01 --> hammock.n.03;
mechanical_device.n.01 --> swing.n.02;
mechanical_device.n.01 --> pump.n.01;
mechanical_device.n.01 --> bumper.n.02;
mechanical_device.n.01 --> hook.n.04;
mechanical_device.n.01 --> sprinkler.n.01;
mechanical_device.n.01 --> machine.n.04;
mechanical_device.n.01 --> fire_sprinkler.n.01;
hook.n.04 --> anchor.n.01;
machine.n.04 --> pulley.n.01;
machine.n.04 --> lever.n.02;
machine.n.04 --> wheel.n.01;
wheel.n.01 --> skateboard_wheel.n.01;
wheel.n.01 --> car_wheel.n.01;
device.n.01 --> mechanism.n.05;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page";
class mechanism.n.05 success;
click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01/" "Synset details page";
class mechanical_device.n.01 success;
click hammock.n.03 "/knowledgebase/synsets/hammock.n.03/" "Synset details page";
class hammock.n.03 success;
click swing.n.02 "/knowledgebase/synsets/swing.n.02/" "Synset details page";
class swing.n.02 success;
click pump.n.01 "/knowledgebase/synsets/pump.n.01/" "Synset details page";
class pump.n.01 success;
click bumper.n.02 "/knowledgebase/synsets/bumper.n.02/" "Synset details page";
class bumper.n.02 danger;
click hook.n.04 "/knowledgebase/synsets/hook.n.04/" "Synset details page";
class hook.n.04 danger;
click sprinkler.n.01 "/knowledgebase/synsets/sprinkler.n.01/" "Synset details page";
class sprinkler.n.01 danger;
click machine.n.04 "/knowledgebase/synsets/machine.n.04/" "Synset details page";
class machine.n.04 success;
click fire_sprinkler.n.01 "/knowledgebase/synsets/fire_sprinkler.n.01/" "Synset details page";
class fire_sprinkler.n.01 success;
click pulley.n.01 "/knowledgebase/synsets/pulley.n.01/" "Synset details page";
class pulley.n.01 danger;
click lever.n.02 "/knowledgebase/synsets/lever.n.02/" "Synset details page";
class lever.n.02 danger;
click wheel.n.01 "/knowledgebase/synsets/wheel.n.01/" "Synset details page";
class wheel.n.01 success;
click skateboard_wheel.n.01 "/knowledgebase/synsets/skateboard_wheel.n.01/" "Synset details page";
class skateboard_wheel.n.01 success;
click car_wheel.n.01 "/knowledgebase/synsets/car_wheel.n.01/" "Synset details page";
class car_wheel.n.01 success;
click anchor.n.01 "/knowledgebase/synsets/anchor.n.01/" "Synset details page";
class anchor.n.01 danger;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style mechanical_device.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
mechanism.n.05 |
Matched |
device consisting of a piece of machinery; has moving parts that perform some function |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
mechanism.n.05 |
Matched |
device consisting of a piece of machinery; has moving parts that perform some function |
Children Synsets
Name |
State |
Definition |
bumper.n.02 |
Unmatched |
a mechanical device consisting of bars at either end of a vehicle to absorb shock and prevent serious damage |
fire_sprinkler.n.01 |
Matched |
|
hammock.n.03 |
Matched |
|
hook.n.04 |
Unmatched |
a mechanical device that is curved or bent to suspend or hold or pull something |
machine.n.04 |
Matched |
a device for overcoming resistance at one point by applying force at some other point |
pump.n.01 |
Matched |
a mechanical device that moves fluid or gas by pressure or suction |
sprinkler.n.01 |
Unmatched |
mechanical device that attaches to a garden hose for watering lawn or garden |
swing.n.02 |
Matched |
mechanical device used as a plaything to support someone swinging back and forth |