mechanical_device.n.01

mechanism consisting of a device that works on mechanical principles



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
skateboard_wheel_assembly-acmbvb skateboard_wheel_assembly skateboard_wheel.n.01 True 0 True
hammock-aiftuk hammock hammock.n.03 False 2 True
skateboard_wheel-bbkthh skateboard_wheel skateboard_wheel.n.01 True 0 True
hammock-fglfga hammock hammock.n.03 False 0 True
skateboard_wheel-jljqtt skateboard_wheel skateboard_wheel.n.01 True 0 True
hammock-klhkgd hammock hammock.n.03 False 0 True
car_wheel-lnbowh car_wheel car_wheel.n.01 True 0 True
hammock-lqweda hammock hammock.n.03 False 0 True
skateboard_wheel-lzdgcs skateboard_wheel skateboard_wheel.n.01 True 0 True
fire_sprinkler-nodoxv fire_sprinkler fire_sprinkler.n.01 False 0 True
swing-nppayh swing swing.n.02 True 4 True
hammock-qewdqa hammock hammock.n.03 False 0 True
fire_sprinkler-skcdiz fire_sprinkler fire_sprinkler.n.01 False 28 True
hammock-sullco hammock hammock.n.03 False 2 True
swing-ujsdou swing swing.n.02 True 4 True
pump-wqbseg pump pump.n.01 False 0 True
car_wheel-xeedbe car_wheel car_wheel.n.01 True 0 True
swing_set-yzhrgz swing_set swing.n.02 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mechanism.n.05 --> mechanical_device.n.01; mechanical_device.n.01 --> hammock.n.03; mechanical_device.n.01 --> swing.n.02; mechanical_device.n.01 --> pump.n.01; mechanical_device.n.01 --> bumper.n.02; mechanical_device.n.01 --> hook.n.04; mechanical_device.n.01 --> sprinkler.n.01; mechanical_device.n.01 --> machine.n.04; mechanical_device.n.01 --> fire_sprinkler.n.01; hook.n.04 --> anchor.n.01; machine.n.04 --> pulley.n.01; machine.n.04 --> lever.n.02; machine.n.04 --> wheel.n.01; wheel.n.01 --> skateboard_wheel.n.01; wheel.n.01 --> car_wheel.n.01; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01/" "Synset details page"; class mechanical_device.n.01 success; click hammock.n.03 "/knowledgebase/synsets/hammock.n.03/" "Synset details page"; class hammock.n.03 success; click swing.n.02 "/knowledgebase/synsets/swing.n.02/" "Synset details page"; class swing.n.02 success; click pump.n.01 "/knowledgebase/synsets/pump.n.01/" "Synset details page"; class pump.n.01 success; click bumper.n.02 "/knowledgebase/synsets/bumper.n.02/" "Synset details page"; class bumper.n.02 danger; click hook.n.04 "/knowledgebase/synsets/hook.n.04/" "Synset details page"; class hook.n.04 danger; click sprinkler.n.01 "/knowledgebase/synsets/sprinkler.n.01/" "Synset details page"; class sprinkler.n.01 danger; click machine.n.04 "/knowledgebase/synsets/machine.n.04/" "Synset details page"; class machine.n.04 success; click fire_sprinkler.n.01 "/knowledgebase/synsets/fire_sprinkler.n.01/" "Synset details page"; class fire_sprinkler.n.01 success; click pulley.n.01 "/knowledgebase/synsets/pulley.n.01/" "Synset details page"; class pulley.n.01 danger; click lever.n.02 "/knowledgebase/synsets/lever.n.02/" "Synset details page"; class lever.n.02 danger; click wheel.n.01 "/knowledgebase/synsets/wheel.n.01/" "Synset details page"; class wheel.n.01 success; click skateboard_wheel.n.01 "/knowledgebase/synsets/skateboard_wheel.n.01/" "Synset details page"; class skateboard_wheel.n.01 success; click car_wheel.n.01 "/knowledgebase/synsets/car_wheel.n.01/" "Synset details page"; class car_wheel.n.01 success; click anchor.n.01 "/knowledgebase/synsets/anchor.n.01/" "Synset details page"; class anchor.n.01 danger; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style mechanical_device.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function

Children Synsets

Name State Definition
bumper.n.02 Unmatched a mechanical device consisting of bars at either end of a vehicle to absorb shock and prevent serious damage
fire_sprinkler.n.01 Matched
hammock.n.03 Matched
hook.n.04 Unmatched a mechanical device that is curved or bent to suspend or hold or pull something
machine.n.04 Matched a device for overcoming resistance at one point by applying force at some other point
pump.n.01 Matched a mechanical device that moves fluid or gas by pressure or suction
sprinkler.n.01 Unmatched mechanical device that attaches to a garden hose for watering lawn or garden
swing.n.02 Matched mechanical device used as a plaything to support someone swinging back and forth