pool_table.n.01
game equipment consisting of a heavy table on which pool is played
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
pool_table-atjfhn |
pool_table |
pool_table.n.01 |
True |
extrapart, collision, |
2 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
sceneObject |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
covered |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
clean_a_felt_pool_table_top-0 |
dust.n.01,
floor.n.01,
pool_table.n.01,
rug.n.01,
scrub_brush.n.01,
|
Wainscott_1_int,
|
ontop,
covered,
|
transition,
visual substance,
physical substance,
attachment,
cloth,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
pool_table.n.01-washer-cover |
pool_table.n.01,
|
|
washer.n.03,
pool_table.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-pool_tablen01-washer-cover(recipe: pool_table.n.01-washer-cover);
pool_tablen01(pool_table.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-pool_tablen01-washer-cover --> pool_tablen01;
recipe-pool_tablen01-washer-cover --> watern06;
pool_tablen01 --> recipe-pool_tablen01-washer-cover;
washern03 --> recipe-pool_tablen01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
game_equipment.n.01 --> pool_table.n.01;
table.n.02 --> pool_table.n.01;
furniture.n.01 --> table.n.02;
furnishing.n.02 --> furniture.n.01;
instrumentality.n.03 --> furnishing.n.02;
instrumentality.n.03 --> equipment.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
equipment.n.01 --> game_equipment.n.01;
click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page";
class game_equipment.n.01 success;
click pool_table.n.01 "/knowledgebase/synsets/pool_table.n.01/" "Synset details page";
class pool_table.n.01 success;
click table.n.02 "/knowledgebase/synsets/table.n.02/" "Synset details page";
class table.n.02 success;
click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page";
class furniture.n.01 success;
click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page";
class furnishing.n.02 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page";
class equipment.n.01 success;
style pool_table.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
furnishing.n.02 |
Matched |
(usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable |
furniture.n.01 |
Matched |
furnishings that make a room or other area ready for occupancy |
game_equipment.n.01 |
Matched |
equipment or apparatus used in playing a game |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
table.n.02 |
Matched |
a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
game_equipment.n.01 |
Matched |
equipment or apparatus used in playing a game |
table.n.02 |
Matched |
a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs |
Children Synsets