equipment.n.01
an instrumentality needed for an undertaking or to perform a service
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
instrumentality.n.03 --> equipment.n.01;
equipment.n.01 --> rescue_equipment.n.01;
equipment.n.01 --> gear.n.04;
equipment.n.01 --> game_equipment.n.01;
equipment.n.01 --> electronic_equipment.n.01;
equipment.n.01 --> apparatus.n.01;
equipment.n.01 --> photographic_equipment.n.01;
equipment.n.01 --> sports_equipment.n.01;
rescue_equipment.n.01 --> life_preserver.n.01;
gear.n.04 --> fishing_gear.n.01;
gear.n.04 --> kit.n.02;
game_equipment.n.01 --> goal.n.03;
game_equipment.n.01 --> ball.n.01;
game_equipment.n.01 --> gaming_controller.n.01;
game_equipment.n.01 --> game.n.09;
game_equipment.n.01 --> net.n.05;
game_equipment.n.01 --> pool_table.n.01;
electronic_equipment.n.01 --> set.n.13;
electronic_equipment.n.01 --> telephone.n.01;
electronic_equipment.n.01 --> audio_system.n.01;
electronic_equipment.n.01 --> modem.n.01;
electronic_equipment.n.01 --> peripheral.n.01;
apparatus.n.01 --> duplicator.n.01;
photographic_equipment.n.01 --> camera.n.01;
sports_equipment.n.01 --> gymnastic_apparatus.n.01;
sports_equipment.n.01 --> weight.n.02;
sports_equipment.n.01 --> mat.n.03;
sports_equipment.n.01 --> basketball_equipment.n.01;
sports_equipment.n.01 --> skate.n.01;
sports_equipment.n.01 --> golf_equipment.n.01;
sports_equipment.n.01 --> stick.n.06;
sports_equipment.n.01 --> boxing_equipment.n.01;
sports_equipment.n.01 --> baseball_equipment.n.01;
sports_equipment.n.01 --> flat_bench.n.02;
gymnastic_apparatus.n.01 --> trampoline.n.01;
gymnastic_apparatus.n.01 --> parallel_bars.n.01;
gymnastic_apparatus.n.01 --> horse.n.02;
basketball_equipment.n.01 --> basket.n.03;
skate.n.01 --> ice_skate.n.01;
golf_equipment.n.01 --> golf_club.n.02;
stick.n.06 --> hockey_stick.n.01;
boxing_equipment.n.01 --> boxing_glove.n.01;
baseball_equipment.n.01 --> baseball.n.02;
baseball_equipment.n.01 --> baseball_glove.n.01;
baseball_equipment.n.01 --> baseball_bat.n.01;
baseball_equipment.n.01 --> batting_glove.n.01;
horse.n.02 --> pommel_horse.n.01;
camera.n.01 --> digital_camera.n.01;
camera.n.01 --> security_camera.n.01;
camera.n.01 --> webcam.n.02;
duplicator.n.01 --> facsimile.n.02;
duplicator.n.01 --> photocopier.n.01;
set.n.13 --> receiver.n.01;
telephone.n.01 --> desk_phone.n.01;
telephone.n.01 --> handset.n.01;
telephone.n.01 --> pay-phone.n.01;
telephone.n.01 --> radiotelephone.n.02;
peripheral.n.01 --> data_input_device.n.01;
data_input_device.n.01 --> scanner.n.02;
data_input_device.n.01 --> joystick.n.02;
radiotelephone.n.02 --> cellular_telephone.n.01;
receiver.n.01 --> television_receiver.n.01;
receiver.n.01 --> radio_receiver.n.01;
goal.n.03 --> basket.n.03;
ball.n.01 --> punching_bag.n.02;
ball.n.01 --> tennis_ball.n.01;
ball.n.01 --> volleyball.n.02;
ball.n.01 --> soccer_ball.n.01;
ball.n.01 --> softball.n.01;
ball.n.01 --> bowling_ball.n.01;
ball.n.01 --> pool_ball.n.01;
ball.n.01 --> baseball.n.02;
game.n.09 --> puzzle.n.02;
net.n.05 --> volleyball_net.n.01;
puzzle.n.02 --> jigsaw_puzzle.n.01;
puzzle.n.02 --> jigsaw_puzzle_piece.n.01;
kit.n.02 --> first-aid_kit.n.01;
life_preserver.n.01 --> life_jacket.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page";
class equipment.n.01 success;
click rescue_equipment.n.01 "/knowledgebase/synsets/rescue_equipment.n.01/" "Synset details page";
class rescue_equipment.n.01 success;
click gear.n.04 "/knowledgebase/synsets/gear.n.04/" "Synset details page";
class gear.n.04 success;
click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page";
class game_equipment.n.01 success;
click electronic_equipment.n.01 "/knowledgebase/synsets/electronic_equipment.n.01/" "Synset details page";
class electronic_equipment.n.01 success;
click apparatus.n.01 "/knowledgebase/synsets/apparatus.n.01/" "Synset details page";
class apparatus.n.01 success;
click photographic_equipment.n.01 "/knowledgebase/synsets/photographic_equipment.n.01/" "Synset details page";
class photographic_equipment.n.01 success;
click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01/" "Synset details page";
class sports_equipment.n.01 success;
click gymnastic_apparatus.n.01 "/knowledgebase/synsets/gymnastic_apparatus.n.01/" "Synset details page";
class gymnastic_apparatus.n.01 success;
click weight.n.02 "/knowledgebase/synsets/weight.n.02/" "Synset details page";
class weight.n.02 success;
click mat.n.03 "/knowledgebase/synsets/mat.n.03/" "Synset details page";
class mat.n.03 success;
click basketball_equipment.n.01 "/knowledgebase/synsets/basketball_equipment.n.01/" "Synset details page";
class basketball_equipment.n.01 success;
click skate.n.01 "/knowledgebase/synsets/skate.n.01/" "Synset details page";
class skate.n.01 success;
click golf_equipment.n.01 "/knowledgebase/synsets/golf_equipment.n.01/" "Synset details page";
class golf_equipment.n.01 success;
click stick.n.06 "/knowledgebase/synsets/stick.n.06/" "Synset details page";
class stick.n.06 success;
click boxing_equipment.n.01 "/knowledgebase/synsets/boxing_equipment.n.01/" "Synset details page";
class boxing_equipment.n.01 success;
click baseball_equipment.n.01 "/knowledgebase/synsets/baseball_equipment.n.01/" "Synset details page";
class baseball_equipment.n.01 success;
click flat_bench.n.02 "/knowledgebase/synsets/flat_bench.n.02/" "Synset details page";
class flat_bench.n.02 success;
click baseball.n.02 "/knowledgebase/synsets/baseball.n.02/" "Synset details page";
class baseball.n.02 success;
click baseball_glove.n.01 "/knowledgebase/synsets/baseball_glove.n.01/" "Synset details page";
class baseball_glove.n.01 success;
click baseball_bat.n.01 "/knowledgebase/synsets/baseball_bat.n.01/" "Synset details page";
class baseball_bat.n.01 success;
click batting_glove.n.01 "/knowledgebase/synsets/batting_glove.n.01/" "Synset details page";
class batting_glove.n.01 success;
click boxing_glove.n.01 "/knowledgebase/synsets/boxing_glove.n.01/" "Synset details page";
class boxing_glove.n.01 success;
click hockey_stick.n.01 "/knowledgebase/synsets/hockey_stick.n.01/" "Synset details page";
class hockey_stick.n.01 success;
click golf_club.n.02 "/knowledgebase/synsets/golf_club.n.02/" "Synset details page";
class golf_club.n.02 success;
click ice_skate.n.01 "/knowledgebase/synsets/ice_skate.n.01/" "Synset details page";
class ice_skate.n.01 success;
click basket.n.03 "/knowledgebase/synsets/basket.n.03/" "Synset details page";
class basket.n.03 success;
click trampoline.n.01 "/knowledgebase/synsets/trampoline.n.01/" "Synset details page";
class trampoline.n.01 success;
click parallel_bars.n.01 "/knowledgebase/synsets/parallel_bars.n.01/" "Synset details page";
class parallel_bars.n.01 success;
click horse.n.02 "/knowledgebase/synsets/horse.n.02/" "Synset details page";
class horse.n.02 success;
click pommel_horse.n.01 "/knowledgebase/synsets/pommel_horse.n.01/" "Synset details page";
class pommel_horse.n.01 success;
click camera.n.01 "/knowledgebase/synsets/camera.n.01/" "Synset details page";
class camera.n.01 success;
click digital_camera.n.01 "/knowledgebase/synsets/digital_camera.n.01/" "Synset details page";
class digital_camera.n.01 success;
click security_camera.n.01 "/knowledgebase/synsets/security_camera.n.01/" "Synset details page";
class security_camera.n.01 success;
click webcam.n.02 "/knowledgebase/synsets/webcam.n.02/" "Synset details page";
class webcam.n.02 success;
click duplicator.n.01 "/knowledgebase/synsets/duplicator.n.01/" "Synset details page";
class duplicator.n.01 success;
click facsimile.n.02 "/knowledgebase/synsets/facsimile.n.02/" "Synset details page";
class facsimile.n.02 success;
click photocopier.n.01 "/knowledgebase/synsets/photocopier.n.01/" "Synset details page";
class photocopier.n.01 success;
click set.n.13 "/knowledgebase/synsets/set.n.13/" "Synset details page";
class set.n.13 success;
click telephone.n.01 "/knowledgebase/synsets/telephone.n.01/" "Synset details page";
class telephone.n.01 success;
click audio_system.n.01 "/knowledgebase/synsets/audio_system.n.01/" "Synset details page";
class audio_system.n.01 success;
click modem.n.01 "/knowledgebase/synsets/modem.n.01/" "Synset details page";
class modem.n.01 success;
click peripheral.n.01 "/knowledgebase/synsets/peripheral.n.01/" "Synset details page";
class peripheral.n.01 success;
click data_input_device.n.01 "/knowledgebase/synsets/data_input_device.n.01/" "Synset details page";
class data_input_device.n.01 success;
click scanner.n.02 "/knowledgebase/synsets/scanner.n.02/" "Synset details page";
class scanner.n.02 success;
click joystick.n.02 "/knowledgebase/synsets/joystick.n.02/" "Synset details page";
class joystick.n.02 danger;
click desk_phone.n.01 "/knowledgebase/synsets/desk_phone.n.01/" "Synset details page";
class desk_phone.n.01 success;
click handset.n.01 "/knowledgebase/synsets/handset.n.01/" "Synset details page";
class handset.n.01 success;
click pay-phone.n.01 "/knowledgebase/synsets/pay-phone.n.01/" "Synset details page";
class pay-phone.n.01 success;
click radiotelephone.n.02 "/knowledgebase/synsets/radiotelephone.n.02/" "Synset details page";
class radiotelephone.n.02 success;
click cellular_telephone.n.01 "/knowledgebase/synsets/cellular_telephone.n.01/" "Synset details page";
class cellular_telephone.n.01 success;
click receiver.n.01 "/knowledgebase/synsets/receiver.n.01/" "Synset details page";
class receiver.n.01 success;
click television_receiver.n.01 "/knowledgebase/synsets/television_receiver.n.01/" "Synset details page";
class television_receiver.n.01 success;
click radio_receiver.n.01 "/knowledgebase/synsets/radio_receiver.n.01/" "Synset details page";
class radio_receiver.n.01 success;
click goal.n.03 "/knowledgebase/synsets/goal.n.03/" "Synset details page";
class goal.n.03 success;
click ball.n.01 "/knowledgebase/synsets/ball.n.01/" "Synset details page";
class ball.n.01 success;
click gaming_controller.n.01 "/knowledgebase/synsets/gaming_controller.n.01/" "Synset details page";
class gaming_controller.n.01 success;
click game.n.09 "/knowledgebase/synsets/game.n.09/" "Synset details page";
class game.n.09 success;
click net.n.05 "/knowledgebase/synsets/net.n.05/" "Synset details page";
class net.n.05 success;
click pool_table.n.01 "/knowledgebase/synsets/pool_table.n.01/" "Synset details page";
class pool_table.n.01 success;
click volleyball_net.n.01 "/knowledgebase/synsets/volleyball_net.n.01/" "Synset details page";
class volleyball_net.n.01 success;
click puzzle.n.02 "/knowledgebase/synsets/puzzle.n.02/" "Synset details page";
class puzzle.n.02 success;
click jigsaw_puzzle.n.01 "/knowledgebase/synsets/jigsaw_puzzle.n.01/" "Synset details page";
class jigsaw_puzzle.n.01 success;
click jigsaw_puzzle_piece.n.01 "/knowledgebase/synsets/jigsaw_puzzle_piece.n.01/" "Synset details page";
class jigsaw_puzzle_piece.n.01 success;
click punching_bag.n.02 "/knowledgebase/synsets/punching_bag.n.02/" "Synset details page";
class punching_bag.n.02 success;
click tennis_ball.n.01 "/knowledgebase/synsets/tennis_ball.n.01/" "Synset details page";
class tennis_ball.n.01 success;
click volleyball.n.02 "/knowledgebase/synsets/volleyball.n.02/" "Synset details page";
class volleyball.n.02 success;
click soccer_ball.n.01 "/knowledgebase/synsets/soccer_ball.n.01/" "Synset details page";
class soccer_ball.n.01 success;
click softball.n.01 "/knowledgebase/synsets/softball.n.01/" "Synset details page";
class softball.n.01 success;
click bowling_ball.n.01 "/knowledgebase/synsets/bowling_ball.n.01/" "Synset details page";
class bowling_ball.n.01 success;
click pool_ball.n.01 "/knowledgebase/synsets/pool_ball.n.01/" "Synset details page";
class pool_ball.n.01 success;
click fishing_gear.n.01 "/knowledgebase/synsets/fishing_gear.n.01/" "Synset details page";
class fishing_gear.n.01 success;
click kit.n.02 "/knowledgebase/synsets/kit.n.02/" "Synset details page";
class kit.n.02 success;
click first-aid_kit.n.01 "/knowledgebase/synsets/first-aid_kit.n.01/" "Synset details page";
class first-aid_kit.n.01 success;
click life_preserver.n.01 "/knowledgebase/synsets/life_preserver.n.01/" "Synset details page";
class life_preserver.n.01 success;
click life_jacket.n.01 "/knowledgebase/synsets/life_jacket.n.01/" "Synset details page";
class life_jacket.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style equipment.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
Children Synsets