pool_table

Synset: pool_table.n.01

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
pool_table-atjfhn pool_table pool_table.n.01 True 2 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; game_equipment.n.01 --> pool_table.n.01; table.n.02 --> pool_table.n.01; furniture.n.01 --> table.n.02; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; equipment.n.01 --> game_equipment.n.01; click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page"; class game_equipment.n.01 success; click pool_table.n.01 "/knowledgebase/synsets/pool_table.n.01/" "Synset details page"; class pool_table.n.01 success; click table.n.02 "/knowledgebase/synsets/table.n.02/" "Synset details page"; class table.n.02 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; style pool_table.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
game_equipment.n.01 Matched equipment or apparatus used in playing a game
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
table.n.02 Matched a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
game_equipment.n.01 Matched equipment or apparatus used in playing a game
table.n.02 Matched a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs

Children Synsets

Name State Definition