petfood.n.01

Parents: feed.n.01,

food prepared for animal pets



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

Properties

Property Name
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate covered
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_pet_bed-0 floor.n.01, hair.n.04, pet_bed.n.01, petfood.n.01, rug.n.01, vacuum.n.04, Beechwood_1_int, Merom_0_garden, Merom_0_int, Wainscott_1_int, covered, ontop, physical substance,
set_up_a_mouse_cage-0 bowl.n.01, coffee_table.n.01, floor.n.01, hamster_wheel.n.01, hand_towel.n.01, hutch.n.01, petfood.n.01, petfood__bag.n.01, water_bottle.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_double_floor_upper, house_single_floor, inside, overlaid, filled, ontop, physical substance, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; feed.n.01 --> petfood.n.01; petfood.n.01 --> dog_food.n.01; petfood.n.01 --> pellet_food.n.01; petfood.n.01 --> cat_food.n.01; petfood.n.01 --> cooked__dog_food.n.01; food.n.01 --> feed.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click feed.n.01 "/knowledgebase/synsets/feed.n.01/" "Synset details page"; class feed.n.01 success; click petfood.n.01 "/knowledgebase/synsets/petfood.n.01/" "Synset details page"; class petfood.n.01 success; click dog_food.n.01 "/knowledgebase/synsets/dog_food.n.01/" "Synset details page"; class dog_food.n.01 success; click pellet_food.n.01 "/knowledgebase/synsets/pellet_food.n.01/" "Synset details page"; class pellet_food.n.01 success; click cat_food.n.01 "/knowledgebase/synsets/cat_food.n.01/" "Synset details page"; class cat_food.n.01 success; click cooked__dog_food.n.01 "/knowledgebase/synsets/cooked__dog_food.n.01/" "Synset details page"; class cooked__dog_food.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style petfood.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
feed.n.01 Matched food for domestic livestock
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
feed.n.01 Matched food for domestic livestock

Children Synsets

Name State Definition
cat_food.n.01 Matched food prepared for cats
cooked__dog_food.n.01 Matched
dog_food.n.01 Matched food prepared for dogs
pellet_food.n.01 Matched