dog_food.n.01

food prepared for dogs



Directly Mapped Categories

Name Synset Objects
dog_food dog_food.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
dog_food-glalke dog_food dog_food.n.01 True 0 True
dog_food-gqmvyh dog_food dog_food.n.01 True 0 True
dog_food-hkujlj dog_food dog_food.n.01 True 0 True
dog_food-prxfhj dog_food dog_food.n.01 True 0 True

Properties

Property Name
cookable
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
putting_out_dog_food-0 bowl.n.01, dog_food.n.01, dog_food__can.n.01, floor.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
dog_food.n.01-cooking dog_food.n.01, cooked__dog_food.n.01,

Transition Graph

graph TD; recipe-dog_foodn01-cooking(recipe: dog_food.n.01-cooking); dog_foodn01(dog_food.n.01); cooked__dog_foodn01(cooked__dog_food.n.01); recipe-dog_foodn01-cooking --> cooked__dog_foodn01; dog_foodn01 --> recipe-dog_foodn01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; petfood.n.01 --> dog_food.n.01; feed.n.01 --> petfood.n.01; food.n.01 --> feed.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click petfood.n.01 "/knowledgebase/synsets/petfood.n.01/" "Synset details page"; class petfood.n.01 info; click dog_food.n.01 "/knowledgebase/synsets/dog_food.n.01/" "Synset details page"; class dog_food.n.01 info; click feed.n.01 "/knowledgebase/synsets/feed.n.01/" "Synset details page"; class feed.n.01 info; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style dog_food.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
feed.n.01 Substance food for domestic livestock
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
petfood.n.01 Substance food prepared for animal pets
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
petfood.n.01 Substance food prepared for animal pets

Children Synsets

Name State Definition