national_flag.n.01

an emblem flown as a symbol of nationality



Directly Mapped Categories

Name Synset Objects
national_flag national_flag.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
flammable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate draped
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
hanging_flags-0 floor.n.01, national_flag.n.01, pole.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
national_flag.n.01-washer-saturate-cover national_flag.n.01, national_flag.n.01, water.n.06,

Transition Graph

graph TD; recipe-national_flagn01-washer-saturate-cover(recipe: national_flag.n.01-washer-saturate-cover); national_flagn01(national_flag.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-national_flagn01-washer-saturate-cover --> national_flagn01; recipe-national_flagn01-washer-saturate-cover --> watern06; national_flagn01 --> recipe-national_flagn01-washer-saturate-cover; washern03 --> recipe-national_flagn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; emblem.n.02 --> national_flag.n.01; flag.n.01 --> national_flag.n.01; emblem.n.01 --> flag.n.01; design.n.04 --> emblem.n.01; decoration.n.01 --> design.n.04; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; entity.n.01 --> abstraction.n.06; symbol.n.02 --> emblem.n.02; representational_process.n.01 --> symbol.n.02; basic_cognitive_process.n.01 --> representational_process.n.01; process.n.02 --> basic_cognitive_process.n.01; cognition.n.01 --> process.n.02; psychological_feature.n.01 --> cognition.n.01; abstraction.n.06 --> psychological_feature.n.01; click emblem.n.02 "/knowledgebase/synsets/emblem.n.02/" "Synset details page"; class emblem.n.02 danger; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page"; class national_flag.n.01 danger; click flag.n.01 "/knowledgebase/synsets/flag.n.01/" "Synset details page"; class flag.n.01 success; click emblem.n.01 "/knowledgebase/synsets/emblem.n.01/" "Synset details page"; class emblem.n.01 success; click design.n.04 "/knowledgebase/synsets/design.n.04/" "Synset details page"; class design.n.04 success; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click symbol.n.02 "/knowledgebase/synsets/symbol.n.02/" "Synset details page"; class symbol.n.02 danger; click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01/" "Synset details page"; class representational_process.n.01 danger; click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01/" "Synset details page"; class basic_cognitive_process.n.01 danger; click process.n.02 "/knowledgebase/synsets/process.n.02/" "Synset details page"; class process.n.02 danger; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page"; class cognition.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; style national_flag.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
artifact.n.01 Matched a man-made object taken as a whole
basic_cognitive_process.n.01 Unmatched cognitive processes involved in obtaining and storing knowledge
cognition.n.01 Matched the psychological result of perception and learning and reasoning
decoration.n.01 Matched something used to beautify
design.n.04 Matched a decorative or artistic work
emblem.n.01 Matched special design or visual object representing a quality, type, group, etc.
emblem.n.02 Unmatched a visible symbol representing an abstract idea
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flag.n.01 Matched emblem usually consisting of a rectangular piece of cloth of distinctive design
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
process.n.02 Unmatched (psychology) the performance of some composite cognitive activity; an operation that affects mental contents
psychological_feature.n.01 Matched a feature of the mental life of a living organism
representational_process.n.01 Unmatched any basic cognitive process in which some entity comes to stand for or represent something else
symbol.n.02 Unmatched something visible that by association or convention represents something else that is invisible
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
emblem.n.02 Unmatched a visible symbol representing an abstract idea
flag.n.01 Matched emblem usually consisting of a rectangular piece of cloth of distinctive design

Children Synsets

Name State Definition