representational_process.n.01

any basic cognitive process in which some entity comes to stand for or represent something else



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
flammable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; basic_cognitive_process.n.01 --> representational_process.n.01; representational_process.n.01 --> symbol.n.02; symbol.n.02 --> emblem.n.02; emblem.n.02 --> national_flag.n.01; process.n.02 --> basic_cognitive_process.n.01; cognition.n.01 --> process.n.02; psychological_feature.n.01 --> cognition.n.01; abstraction.n.06 --> psychological_feature.n.01; entity.n.01 --> abstraction.n.06; click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01/" "Synset details page"; class basic_cognitive_process.n.01 danger; click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01/" "Synset details page"; class representational_process.n.01 danger; click symbol.n.02 "/knowledgebase/synsets/symbol.n.02/" "Synset details page"; class symbol.n.02 danger; click emblem.n.02 "/knowledgebase/synsets/emblem.n.02/" "Synset details page"; class emblem.n.02 danger; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page"; class national_flag.n.01 danger; click process.n.02 "/knowledgebase/synsets/process.n.02/" "Synset details page"; class process.n.02 danger; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page"; class cognition.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style representational_process.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
basic_cognitive_process.n.01 Unmatched cognitive processes involved in obtaining and storing knowledge
cognition.n.01 Matched the psychological result of perception and learning and reasoning
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
process.n.02 Unmatched (psychology) the performance of some composite cognitive activity; an operation that affects mental contents
psychological_feature.n.01 Matched a feature of the mental life of a living organism

Parent Synsets

Name State Definition
basic_cognitive_process.n.01 Unmatched cognitive processes involved in obtaining and storing knowledge

Children Synsets

Name State Definition
symbol.n.02 Unmatched something visible that by association or convention represents something else that is invisible