design.n.04

a decorative or artistic work



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
hanging_banners-ajcjzr hanging_banners banner.n.01 False 4 True
hanging_banners-bpjqwj hanging_banners banner.n.01 False 4 True
hanging_banners-szdonp hanging_banners banner.n.01 False 2 True
hanging_banners-vfknnl hanging_banners banner.n.01 False 4 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; decoration.n.01 --> design.n.04; design.n.04 --> device.n.04; design.n.04 --> emblem.n.01; device.n.04 --> seal.n.02; emblem.n.01 --> flag.n.01; flag.n.01 --> banner.n.01; flag.n.01 --> national_flag.n.01; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click design.n.04 "/knowledgebase/synsets/design.n.04/" "Synset details page"; class design.n.04 success; click device.n.04 "/knowledgebase/synsets/device.n.04/" "Synset details page"; class device.n.04 danger; click emblem.n.01 "/knowledgebase/synsets/emblem.n.01/" "Synset details page"; class emblem.n.01 success; click flag.n.01 "/knowledgebase/synsets/flag.n.01/" "Synset details page"; class flag.n.01 success; click banner.n.01 "/knowledgebase/synsets/banner.n.01/" "Synset details page"; class banner.n.01 success; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page"; class national_flag.n.01 danger; click seal.n.02 "/knowledgebase/synsets/seal.n.02/" "Synset details page"; class seal.n.02 danger; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style design.n.04 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
decoration.n.01 Matched something used to beautify
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
decoration.n.01 Matched something used to beautify

Children Synsets

Name State Definition
device.n.04 Unmatched any ornamental pattern or design (as in embroidery)
emblem.n.01 Matched special design or visual object representing a quality, type, group, etc.