fire_sprinkler-skcdiz


Ready | Category: fire_sprinkler | Original category: | Provider: objects/school_objects-aa

fire_sprinkler-skcdiz photo

Meta Links

Meta Link Name
collision
togglebutton

Scene / Rooms

Scene Room Status Count
school_biology corridor_0 Future 23
school_computer_lab_and_infirmary infirmary_0 Future 4
school_chemistry corridor_0 Future 23
school_computer_lab_and_infirmary corridor_0 Future 23
school_geography corridor_0 Ready 12
school_biology corridor_0 Ready 23
school_geography classroom_0 Future 8
school_biology corridor_1 Ready 16
school_computer_lab_and_infirmary infirmary_0 Ready 4
school_geography classroom_0 Ready 8
school_computer_lab_and_infirmary corridor_1 Future 14
school_chemistry corridor_1 Ready 16
school_biology corridor_1 Future 16
school_biology biology_lab_0 Ready 9
school_geography corridor_2 Ready 23
school_geography corridor_0 Future 12
school_chemistry corridor_1 Future 16
school_computer_lab_and_infirmary corridor_2 Ready 36
school_computer_lab_and_infirmary corridor_0 Ready 23
school_computer_lab_and_infirmary corridor_1 Ready 14
school_computer_lab_and_infirmary computer_lab_0 Ready 4
school_chemistry corridor_0 Ready 23
school_geography corridor_2 Future 23
school_computer_lab_and_infirmary computer_lab_0 Future 4
school_computer_lab_and_infirmary corridor_2 Future 36
school_geography corridor_1 Future 10
school_biology biology_lab_0 Future 9
school_geography corridor_1 Ready 10

Attachment Pairs - Female Role

Name Female Objects Count Male Objects Count

Attachment Pairs - Male Role

Name Female Objects Count Male Objects Count

Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mechanical_device.n.01 --> fire_sprinkler.n.01; mechanism.n.05 --> mechanical_device.n.01; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01/" "Synset details page"; class mechanical_device.n.01 success; click fire_sprinkler.n.01 "/knowledgebase/synsets/fire_sprinkler.n.01/" "Synset details page"; class fire_sprinkler.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style fire_sprinkler.n.01 stroke:#333,stroke-width:2px;