joystick.n.02
a manual control consisting of a vertical handle that can move freely in two directions; used as an input device to computers or to devices controlled by computers
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
joystick.n.02-washer-cover |
joystick.n.02,
|
|
washer.n.03,
water.n.06,
joystick.n.02,
|
Transition Graph
graph TD;
recipe-joystickn02-washer-cover(recipe: joystick.n.02-washer-cover);
joystickn02(joystick.n.02);
washern03(washer.n.03);
watern06(water.n.06);
recipe-joystickn02-washer-cover --> watern06;
recipe-joystickn02-washer-cover --> joystickn02;
joystickn02 --> recipe-joystickn02-washer-cover;
washern03 --> recipe-joystickn02-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
control.n.09 --> joystick.n.02;
data_input_device.n.01 --> joystick.n.02;
peripheral.n.01 --> data_input_device.n.01;
electronic_equipment.n.01 --> peripheral.n.01;
equipment.n.01 --> electronic_equipment.n.01;
instrumentality.n.03 --> equipment.n.01;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
mechanism.n.05 --> control.n.09;
device.n.01 --> mechanism.n.05;
click control.n.09 "/knowledgebase/synsets/control.n.09/" "Synset details page";
class control.n.09 success;
click joystick.n.02 "/knowledgebase/synsets/joystick.n.02/" "Synset details page";
class joystick.n.02 danger;
click data_input_device.n.01 "/knowledgebase/synsets/data_input_device.n.01/" "Synset details page";
class data_input_device.n.01 success;
click peripheral.n.01 "/knowledgebase/synsets/peripheral.n.01/" "Synset details page";
class peripheral.n.01 success;
click electronic_equipment.n.01 "/knowledgebase/synsets/electronic_equipment.n.01/" "Synset details page";
class electronic_equipment.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page";
class equipment.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page";
class mechanism.n.05 success;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
style joystick.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
control.n.09 |
Matched |
a mechanism that controls the operation of a machine |
data_input_device.n.01 |
Matched |
a device that can be used to insert data into a computer or other computational device |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
electronic_equipment.n.01 |
Matched |
equipment that involves the controlled conduction of electrons (especially in a gas or vacuum or semiconductor) |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
mechanism.n.05 |
Matched |
device consisting of a piece of machinery; has moving parts that perform some function |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
peripheral.n.01 |
Matched |
(computer science) electronic equipment connected by cable to the CPU of a computer |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
control.n.09 |
Matched |
a mechanism that controls the operation of a machine |
data_input_device.n.01 |
Matched |
a device that can be used to insert data into a computer or other computational device |
Children Synsets