joystick.n.02

a manual control consisting of a vertical handle that can move freely in two directions; used as an input device to computers or to devices controlled by computers



Directly Mapped Categories

Name Synset Objects
joystick joystick.n.02 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
joystick.n.02-washer-cover joystick.n.02, water.n.06, joystick.n.02,

Transition Graph

graph TD; recipe-joystickn02-washer-cover(recipe: joystick.n.02-washer-cover); joystickn02(joystick.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-joystickn02-washer-cover --> watern06; recipe-joystickn02-washer-cover --> joystickn02; joystickn02 --> recipe-joystickn02-washer-cover; washern03 --> recipe-joystickn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; control.n.09 --> joystick.n.02; data_input_device.n.01 --> joystick.n.02; peripheral.n.01 --> data_input_device.n.01; electronic_equipment.n.01 --> peripheral.n.01; equipment.n.01 --> electronic_equipment.n.01; instrumentality.n.03 --> equipment.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; mechanism.n.05 --> control.n.09; device.n.01 --> mechanism.n.05; click control.n.09 "/knowledgebase/synsets/control.n.09/" "Synset details page"; class control.n.09 success; click joystick.n.02 "/knowledgebase/synsets/joystick.n.02/" "Synset details page"; class joystick.n.02 danger; click data_input_device.n.01 "/knowledgebase/synsets/data_input_device.n.01/" "Synset details page"; class data_input_device.n.01 success; click peripheral.n.01 "/knowledgebase/synsets/peripheral.n.01/" "Synset details page"; class peripheral.n.01 success; click electronic_equipment.n.01 "/knowledgebase/synsets/electronic_equipment.n.01/" "Synset details page"; class electronic_equipment.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; style joystick.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
control.n.09 Matched a mechanism that controls the operation of a machine
data_input_device.n.01 Matched a device that can be used to insert data into a computer or other computational device
device.n.01 Matched an instrumentality invented for a particular purpose
electronic_equipment.n.01 Matched equipment that involves the controlled conduction of electrons (especially in a gas or vacuum or semiconductor)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
peripheral.n.01 Matched (computer science) electronic equipment connected by cable to the CPU of a computer
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
control.n.09 Matched a mechanism that controls the operation of a machine
data_input_device.n.01 Matched a device that can be used to insert data into a computer or other computational device

Children Synsets

Name State Definition