hanger.n.02

anything from which something can be hung



Directly Mapped Categories

Name Synset Objects
hanger hanger.n.02 7

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
hanger-agrpio hanger hanger.n.02 True collision, 0 True
hanger-anobre hanger hanger.n.02 True collision, 0 True
hanger-ffecvd hanger hanger.n.02 True collision, 0 True
hanger-lymqks hanger hanger.n.02 True collision, 0 True
hanger-nadesv hanger hanger.n.02 True collision, 0 True
hanger-nagryh hanger hanger.n.02 True collision, 0 True
hanger-sfdekb hanger hanger.n.02 True attachment, collision, 0 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate draped
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
doing_laundry-0 blouse.n.01, clothes_dryer.n.01, detergent.n.02, detergent__bottle.n.01, floor.n.01, hamper.n.02, hanger.n.02, stain.n.01, undergarment.n.01, washer.n.03, water.n.06, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, covered, saturated, filled, folded, ontop, inside, draped, future, transition, visual substance, physical substance, attachment, cloth,
hanging_clothes-0 bed.n.01, dress.n.01, floor.n.01, hanger.n.02, skirt.n.01, sweater.n.01, wardrobe.n.01, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
organizing_items_for_yard_sale-0 book.n.02, coatrack.n.01, coffee_table.n.01, floor.n.01, hanger.n.02, sofa.n.01, sweater.n.01, vase.n.01, Beechwood_0_garden, Merom_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, nextto, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_away_purchased_clothes-0 bed.n.01, floor.n.01, hanger.n.02, jersey.n.03, sweater.n.01, trouser.n.01, wardrobe.n.01, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_clothes_into_closet-0 dress.n.01, floor.n.01, hanger.n.02, jersey.n.03, vest.n.01, wardrobe.n.01, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
store_a_fur_coat-0 bed.n.01, floor.n.01, fur_coat.n.01, hanger.n.02, wardrobe.n.01, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
store_winter_coats-0 coat.n.01, floor.n.01, hanger.n.02, wardrobe.n.01, house_single_floor, attached, draped, ontop, transition, visual substance, physical substance, attachment, cloth,
tidying_up_wardrobe-0 bed.n.01, belt.n.02, floor.n.01, hanger.n.02, jersey.n.03, undergarment.n.01, wardrobe.n.01, house_single_floor, draped, ontop, inside, attached, transition, visual substance, physical substance, attachment, cloth,
wash_a_leotard-0 bed.n.01, detergent.n.02, detergent__bottle.n.01, floor.n.01, hanger.n.02, leotard.n.01, scrub_brush.n.01, sink.n.01, stain.n.01, tights.n.01, wardrobe.n.01, water.n.06, house_single_floor, covered, attached, filled, insource, draped, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
hanger.n.02-washer-cover hanger.n.02, water.n.06, hanger.n.02,

Transition Graph

graph TD; recipe-hangern02-washer-cover(recipe: hanger.n.02-washer-cover); hangern02(hanger.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-hangern02-washer-cover --> watern06; recipe-hangern02-washer-cover --> hangern02; hangern02 --> recipe-hangern02-washer-cover; washern03 --> recipe-hangern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; support.n.10 --> hanger.n.02; device.n.01 --> support.n.10; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click support.n.10 "/knowledgebase/synsets/support.n.10/" "Synset details page"; class support.n.10 success; click hanger.n.02 "/knowledgebase/synsets/hanger.n.02/" "Synset details page"; class hanger.n.02 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style hanger.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
support.n.10 Matched any device that bears the weight of another thing
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
support.n.10 Matched any device that bears the weight of another thing

Children Synsets

Name State Definition