goblet.n.01

a drinking glass with a base and stem



Directly Mapped Categories

Name Synset Objects
chalice goblet.n.01 1
cocktail_glass goblet.n.01 1
goblet goblet.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
goblet-nawrfs goblet goblet.n.01 True 0 True
chalice-sfkezf chalice goblet.n.01 True 2 True
cocktail_glass-xevdnl cocktail_glass goblet.n.01 True 0 True

Properties

Property Name
breakable
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable YES
Used in Predicate contains
Used in Predicate filled
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_a_mojito-0 carving_knife.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, goblet.n.01, granulated_sugar.n.01, granulated_sugar__sack.n.01, half__lime.n.01, ice_cube.n.01, lime.n.06, mint.n.04, rum.n.01, rum__bottle.n.01, soda_water.n.03, soda_water__bottle.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, contains, filled, inside, ontop, real, future, transition, visual substance, physical substance, attachment, cloth,
setup_a_garden_party-0 bottle__of__champagne.n.01, bottle__of__lemonade.n.01, carving_knife.n.01, coffee_table.n.01, diced__watermelon.n.01, floor.n.01, goblet.n.01, platter.n.01, serving_cart.n.01, tupperware.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, contains, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
goblet.n.01-washer-cover goblet.n.01, water.n.06, goblet.n.01,

Transition Graph

graph TD; recipe-gobletn01-washer-cover(recipe: goblet.n.01-washer-cover); gobletn01(goblet.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-gobletn01-washer-cover --> watern06; recipe-gobletn01-washer-cover --> gobletn01; gobletn01 --> recipe-gobletn01-washer-cover; washern03 --> recipe-gobletn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; glass.n.02 --> goblet.n.01; container.n.01 --> glass.n.02; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click glass.n.02 "/knowledgebase/synsets/glass.n.02/" "Synset details page"; class glass.n.02 success; click goblet.n.01 "/knowledgebase/synsets/goblet.n.01/" "Synset details page"; class goblet.n.01 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style goblet.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
glass.n.02 Matched a container for holding liquids while drinking
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
glass.n.02 Matched a container for holding liquids while drinking

Children Synsets

Name State Definition