gate.n.01

a movable barrier in a fence or wall



Directly Mapped Categories

Name Synset Objects
garage_door gate.n.01 1
gate gate.n.01 7

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
gate-bzotkq gate gate.n.01 True togglebutton, joint, collision, 2 True
gate-flveay gate gate.n.01 True togglebutton, joint, collision, 2 True
gate-izmteu gate gate.n.01 True togglebutton, joint, collision, 2 True
gate-jnzgyw gate gate.n.01 True togglebutton, joint, collision, 2 True
garage_door-prdjyt garage_door gate.n.01 True togglebutton, joint, collision, 2 True
gate-rhnrfc gate gate.n.01 True togglebutton, joint, collision, 2 True
gate-vqjuvg gate gate.n.01 True togglebutton, joint, collision, 2 True
gate-wvbxij gate gate.n.01 True togglebutton, joint, collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
openable
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
disposing_of_lawn_clippings-0 bunchgrass.n.01, compost_bin.n.01, floor.n.01, gate.n.01, lawn.n.01, plastic_bag.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, ontop, covered, contains, transition, visual substance, physical substance, attachment, cloth,
spraying_fruit_trees-0 floor.n.01, gate.n.01, pesticide.n.01, pesticide__atomizer.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, ontop, insource, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
gate.n.01-washer-cover gate.n.01, water.n.06, gate.n.01,

Transition Graph

graph TD; recipe-gaten01-washer-cover(recipe: gate.n.01-washer-cover); gaten01(gate.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-gaten01-washer-cover --> watern06; recipe-gaten01-washer-cover --> gaten01; gaten01 --> recipe-gaten01-washer-cover; washern03 --> recipe-gaten01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; movable_barrier.n.01 --> gate.n.01; barrier.n.01 --> movable_barrier.n.01; obstruction.n.01 --> barrier.n.01; structure.n.01 --> obstruction.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click movable_barrier.n.01 "/knowledgebase/synsets/movable_barrier.n.01/" "Synset details page"; class movable_barrier.n.01 success; click gate.n.01 "/knowledgebase/synsets/gate.n.01/" "Synset details page"; class gate.n.01 success; click barrier.n.01 "/knowledgebase/synsets/barrier.n.01/" "Synset details page"; class barrier.n.01 success; click obstruction.n.01 "/knowledgebase/synsets/obstruction.n.01/" "Synset details page"; class obstruction.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style gate.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
barrier.n.01 Matched a structure or object that impedes free movement
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
movable_barrier.n.01 Matched a barrier that can be moved to allow passage
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
obstruction.n.01 Matched any structure that makes progress difficult
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
movable_barrier.n.01 Matched a barrier that can be moved to allow passage

Children Synsets

Name State Definition