fishing_rod.n.01

a rod of wood or steel or fiberglass that is used in fishing to extend the fishing line



Directly Mapped Categories

Name Synset Objects
fishing_rod fishing_rod.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
fishing_rod-zhmrtc fishing_rod fishing_rod.n.01 True 0 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_fishing_gear-0 bucket.n.01, fishing_rod.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, stain.n.01, steel_wool.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, filled, covered, transition, visual substance, physical substance, attachment, cloth,
packing_fishing_gear_into_car-0 bait.n.01, bowl.n.01, car.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, skiff.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
prepare_a_boat_for_fishing-0 boat.n.01, bucket.n.01, detergent.n.02, detergent__bottle.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, rag.n.01, sink.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, covered, inside, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
unhook_a_fish-0 electric_refrigerator.n.01, fishing_rod.n.01, floor.n.01, sink.n.01, trout.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, attached, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
fishing_rod.n.01-washer-cover fishing_rod.n.01, water.n.06, fishing_rod.n.01,

Transition Graph

graph TD; recipe-fishing_rodn01-washer-cover(recipe: fishing_rod.n.01-washer-cover); fishing_rodn01(fishing_rod.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-fishing_rodn01-washer-cover --> watern06; recipe-fishing_rodn01-washer-cover --> fishing_rodn01; fishing_rodn01 --> recipe-fishing_rodn01-washer-cover; washern03 --> recipe-fishing_rodn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; rod.n.01 --> fishing_rod.n.01; implement.n.01 --> rod.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click rod.n.01 "/knowledgebase/synsets/rod.n.01/" "Synset details page"; class rod.n.01 success; click fishing_rod.n.01 "/knowledgebase/synsets/fishing_rod.n.01/" "Synset details page"; class fishing_rod.n.01 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style fishing_rod.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rod.n.01 Matched a long thin implement made of metal or wood
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
rod.n.01 Matched a long thin implement made of metal or wood

Children Synsets

Name State Definition