rod.n.01

a long thin implement made of metal or wood



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
flag_pole-jjtesy flag_pole pole.n.01 True collision, 0 True
curtain_rod-pburmj curtain_rod curtain_rod.n.01 True collision, attachment, 0 True
pole-pkzvpk pole pole.n.01 True collision, attachment, 0 True
clothesline_pole-smrqrw clothesline_pole pole.n.01 True collision, attachment, 2 True
fishing_rod-zhmrtc fishing_rod fishing_rod.n.01 True collision, attachment, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; implement.n.01 --> rod.n.01; rod.n.01 --> curtain_rod.n.01; rod.n.01 --> fishing_rod.n.01; rod.n.01 --> pole.n.01; rod.n.01 --> shaft.n.03; shaft.n.03 --> axle.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click rod.n.01 "/knowledgebase/synsets/rod.n.01/" "Synset details page"; class rod.n.01 success; click curtain_rod.n.01 "/knowledgebase/synsets/curtain_rod.n.01/" "Synset details page"; class curtain_rod.n.01 success; click fishing_rod.n.01 "/knowledgebase/synsets/fishing_rod.n.01/" "Synset details page"; class fishing_rod.n.01 success; click pole.n.01 "/knowledgebase/synsets/pole.n.01/" "Synset details page"; class pole.n.01 success; click shaft.n.03 "/knowledgebase/synsets/shaft.n.03/" "Synset details page"; class shaft.n.03 danger; click axle.n.01 "/knowledgebase/synsets/axle.n.01/" "Synset details page"; class axle.n.01 danger; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rod.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end

Children Synsets

Name State Definition
curtain_rod.n.01 Matched
fishing_rod.n.01 Matched a rod of wood or steel or fiberglass that is used in fishing to extend the fishing line
pole.n.01 Matched a long (usually round) rod of wood or metal or plastic
shaft.n.03 Unmatched a long rod or pole (especially the handle of an implement or the body of a weapon like a spear or arrow)