colander.n.01

bowl-shaped strainer; used to wash or drain foods



Directly Mapped Categories

Name Synset Objects
colander colander.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
colander-ambnzk colander colander.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_snow_peas-0 bowl.n.01, colander.n.01, countertop.n.01, dirt.n.02, floor.n.01, pea_pod.n.01, scrub_brush.n.01, sink.n.01, sponge.n.01, water.n.06, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, inside, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_strawberries-0 bowl.n.01, chopping_board.n.01, colander.n.01, countertop.n.01, dust.n.01, floor.n.01, sink.n.01, stain.n.01, strawberry.n.01, vinegar.n.01, vinegar__bottle.n.01, water.n.06, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, filled, insource, inside, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_fruit_and_vegetables-0 apple.n.01, broccoli.n.02, cauliflower.n.02, colander.n.01, countertop.n.01, dirt.n.02, dust.n.01, electric_refrigerator.n.01, floor.n.01, grape.n.01, paper_towel.n.01, sink.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, inside, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_lettuce-0 cabinet.n.01, colander.n.01, countertop.n.01, dirt.n.02, electric_refrigerator.n.01, floor.n.01, lettuce.n.03, paper_towel.n.01, sink.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, inside, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
washing_vegetables-0 bowl.n.01, carrot.n.03, cherry_tomato.n.02, colander.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, mud.n.03, sink.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, inside, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
colander.n.01-washer-cover colander.n.01, colander.n.01, water.n.06,

Transition Graph

graph TD; recipe-colandern01-washer-cover(recipe: colander.n.01-washer-cover); colandern01(colander.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-colandern01-washer-cover --> colandern01; recipe-colandern01-washer-cover --> watern06; colandern01 --> recipe-colandern01-washer-cover; washern03 --> recipe-colandern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; strainer.n.01 --> colander.n.01; filter.n.01 --> strainer.n.01; device.n.01 --> filter.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click strainer.n.01 "/knowledgebase/synsets/strainer.n.01/" "Synset details page"; class strainer.n.01 success; click colander.n.01 "/knowledgebase/synsets/colander.n.01/" "Synset details page"; class colander.n.01 success; click filter.n.01 "/knowledgebase/synsets/filter.n.01/" "Synset details page"; class filter.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style colander.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
filter.n.01 Matched device that removes something from whatever passes through it
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
strainer.n.01 Matched a filter to retain larger pieces while smaller pieces and liquids pass through
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
strainer.n.01 Matched a filter to retain larger pieces while smaller pieces and liquids pass through

Children Synsets

Name State Definition