bench.n.01

a long seat for more than one person



Directly Mapped Categories

Name Synset Objects
bench bench.n.01 26
hammam_bench bench.n.01 1
sauna_bench bench.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
bench-adrvdv bench bench.n.01 True collision, 2 True
sauna_bench-chviag sauna_bench bench.n.01 True collision, 2 True
bench-esagiq bench bench.n.01 True collision, 2 True
bench-fdxevw bench bench.n.01 True collision, 2 True
bench-ftvzzg bench bench.n.01 True collision, 10 True
sauna_bench-glyeot sauna_bench bench.n.01 True collision, 2 True
bench-hezgut bench bench.n.01 True collision, 0 True
bench-jaklov bench bench.n.01 True collision, 0 True
bench-jhfkdc bench bench.n.01 True collision, 0 True
bench-jvygiq bench bench.n.01 True collision, 0 True
bench-kpeeai bench bench.n.01 True collision, 2 True
bench-nnzwxs bench bench.n.01 True collision, 4 True
bench-nokayw bench bench.n.01 True collision, 0 True
bench-nzsfrw bench bench.n.01 True collision, 0 True
bench-pcymmc bench bench.n.01 True collision, 0 True
bench-pfjnnj bench bench.n.01 True collision, 2 True
bench-qhuvow bench bench.n.01 True collision, 2 True
bench-sfglvm bench bench.n.01 True collision, 2 True
bench-sihckt bench bench.n.01 True collision, 2 True
bench-sntjne bench bench.n.01 True collision, 2 True
bench-svnyht bench bench.n.01 True collision, com, 0 True
sauna_bench-umcfkh sauna_bench bench.n.01 True collision, 2 True
bench-uuhugq bench bench.n.01 True collision, 4 True
bench-wtkahs bench bench.n.01 True collision, 0 True
bench-wvtbnn bench bench.n.01 True collision, 2 True
hammam_bench-wxpwzd hammam_bench bench.n.01 True collision, 2 True
bench-xwphjd bench bench.n.01 True collision, 2 True
bench-ybkjzd bench bench.n.01 True collision, 2 True
bench-yldwmi bench bench.n.01 True collision, 2 True
bench-zfpjkj bench bench.n.01 True collision, com, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_sauna-0 bench.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, cabinet.n.03, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mildew.n.02, mold.n.05, rag.n.01, sauna_heater.n.01, sink.n.01, stain.n.01, swab.n.02, water.n.06, hotel_gym_spa, ontop, filled, inside, insource, covered, transition, visual substance, physical substance, attachment, cloth,
tidy_your_garden-0 ashcan.n.01, bench.n.01, bunchgrass.n.01, dixie_cup.n.01, floor.n.01, lawn.n.01, leaf_blower.n.01, rag.n.01, rail_fence.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, covered, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
bench.n.01-washer-cover bench.n.01, bench.n.01, water.n.06,

Transition Graph

graph TD; recipe-benchn01-washer-cover(recipe: bench.n.01-washer-cover); benchn01(bench.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-benchn01-washer-cover --> benchn01; recipe-benchn01-washer-cover --> watern06; benchn01 --> recipe-benchn01-washer-cover; washern03 --> recipe-benchn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; seat.n.03 --> bench.n.01; furniture.n.01 --> seat.n.03; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page"; class seat.n.03 success; click bench.n.01 "/knowledgebase/synsets/bench.n.01/" "Synset details page"; class bench.n.01 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bench.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.03 Matched furniture that is designed for sitting on
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
seat.n.03 Matched furniture that is designed for sitting on

Children Synsets

Name State Definition