bench

Synset: bench.n.01

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bench-adrvdv bench bench.n.01 True 2 True
bench-esagiq bench bench.n.01 True 4 True
bench-fdxevw bench bench.n.01 True 4 True
bench-ftvzzg bench bench.n.01 True 14 True
bench-hezgut bench bench.n.01 True 0 True
bench-jaklov bench bench.n.01 True 0 True
bench-jhfkdc bench bench.n.01 True 0 True
bench-jvygiq bench bench.n.01 True 0 True
bench-kpeeai bench bench.n.01 True 2 True
bench-nnzwxs bench bench.n.01 True 4 True
bench-nokayw bench bench.n.01 True 0 True
bench-nzsfrw bench bench.n.01 True 0 True
bench-pcymmc bench bench.n.01 True 0 True
bench-pfjnnj bench bench.n.01 True 2 True
bench-qhuvow bench bench.n.01 True 4 True
bench-sfglvm bench bench.n.01 True 2 True
bench-sihckt bench bench.n.01 True 2 True
bench-sntjne bench bench.n.01 True 6 True
bench-svnyht bench bench.n.01 True 0 True
bench-uuhugq bench bench.n.01 True 4 True
bench-wtkahs bench bench.n.01 True 0 True
bench-wvtbnn bench bench.n.01 True 6 True
bench-xwphjd bench bench.n.01 True 4 True
bench-ybkjzd bench bench.n.01 True 2 True
bench-yldwmi bench bench.n.01 True 2 True
bench-zfpjkj bench bench.n.01 True 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; seat.n.03 --> bench.n.01; furniture.n.01 --> seat.n.03; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page"; class seat.n.03 success; click bench.n.01 "/knowledgebase/synsets/bench.n.01/" "Synset details page"; class bench.n.01 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bench.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.03 Matched furniture that is designed for sitting on
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
seat.n.03 Matched furniture that is designed for sitting on

Children Synsets

Name State Definition