anything that serves as an enticement
Name | Synset | Objects |
---|---|---|
bait | bait.n.01 | 1 |
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|---|---|---|---|---|---|
bait-lghbdw | bait | bait.n.01 | True | collision, | 0 | True |
Property Name |
---|
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Usage Type | Status |
---|---|
Used as Substance | NO |
Used as Non-Substance | YES |
Used as Fillable | NO |
Used in Predicate | covered |
Used in Predicate | inside |
Used in Predicate | ontop |
Task Name | Synsets | Matched Scenes | Predicates | Required Features |
---|---|---|---|---|
clean_fishing_lures-0 | bait.n.01, countertop.n.01, floor.n.01, scrub_brush.n.01, sink.n.01, stain.n.01, water.n.06, | Beechwood_1_int, Benevolence_2_int, Wainscott_1_int, grocery_store_asian, hall_glass_ceiling, office_cubicles_left, office_cubicles_right, office_vendor_machine, restaurant_urban, | ontop, insource, covered, | visual substance, physical substance, |
packing_fishing_gear_into_car-0 | bait.n.01, bowl.n.01, car.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, skiff.n.01, | Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, | ontop, inside, |
Transition Name | Input Synsets | Machine Synsets | Output Synsets |
---|---|---|---|
bait.n.01-washer-cover | bait.n.01, | washer.n.03, | water.n.06, bait.n.01, |
Name | State | Definition |
---|---|---|
abstraction.n.06 | Matched | a general concept formed by extracting common features from specific examples |
cognition.n.01 | Matched | the psychological result of perception and learning and reasoning |
cognitive_factor.n.01 | Matched | something immaterial (as a circumstance or influence) that contributes to producing a result |
determinant.n.01 | Matched | a determining or causal element or factor |
entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
influence.n.03 | Matched | a cognitive factor that tends to have an effect on what you do |
psychological_feature.n.01 | Matched | a feature of the mental life of a living organism |
temptation.n.01 | Matched | something that seduces or has the quality to seduce |
Name | State | Definition |
---|---|---|
temptation.n.01 | Matched | something that seduces or has the quality to seduce |
Name | State | Definition |
---|