influence.n.03

a cognitive factor that tends to have an effect on what you do



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bait-lghbdw bait bait.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; determinant.n.01 --> influence.n.03; influence.n.03 --> temptation.n.01; temptation.n.01 --> bait.n.01; cognitive_factor.n.01 --> determinant.n.01; cognition.n.01 --> cognitive_factor.n.01; psychological_feature.n.01 --> cognition.n.01; abstraction.n.06 --> psychological_feature.n.01; entity.n.01 --> abstraction.n.06; click determinant.n.01 "/knowledgebase/synsets/determinant.n.01/" "Synset details page"; class determinant.n.01 success; click influence.n.03 "/knowledgebase/synsets/influence.n.03/" "Synset details page"; class influence.n.03 success; click temptation.n.01 "/knowledgebase/synsets/temptation.n.01/" "Synset details page"; class temptation.n.01 success; click bait.n.01 "/knowledgebase/synsets/bait.n.01/" "Synset details page"; class bait.n.01 success; click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01/" "Synset details page"; class cognitive_factor.n.01 success; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page"; class cognition.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style influence.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
cognition.n.01 Matched the psychological result of perception and learning and reasoning
cognitive_factor.n.01 Matched something immaterial (as a circumstance or influence) that contributes to producing a result
determinant.n.01 Matched a determining or causal element or factor
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
psychological_feature.n.01 Matched a feature of the mental life of a living organism

Parent Synsets

Name State Definition
determinant.n.01 Matched a determining or causal element or factor

Children Synsets

Name State Definition
temptation.n.01 Matched something that seduces or has the quality to seduce