antler.n.01

deciduous horn of a member of the deer family



Directly Mapped Categories

Name Synset Objects
antlers antler.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
antlers-nlsanr antlers antler.n.01 True attachment, collision, 0 True
antlers-ovwdwa antlers antler.n.01 True collision, 0 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate covered

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_deer_antlers-0 antler.n.01, dust.n.01, floor.n.01, hand_towel.n.01, wall_nail.n.01, Wainscott_1_int, attached, ontop, covered, visual substance, attachment,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
antler.n.01-washer-cover antler.n.01, washer.n.03, antler.n.01, water.n.06,

Transition Graph

graph TD; recipe-antlern01-washer-cover(recipe: antler.n.01-washer-cover); antlern01(antler.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-antlern01-washer-cover --> antlern01; recipe-antlern01-washer-cover --> watern06; antlern01 --> recipe-antlern01-washer-cover; washern03 --> recipe-antlern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; horn.n.02 --> antler.n.01; process.n.05 --> horn.n.02; body_part.n.01 --> process.n.05; part.n.03 --> body_part.n.01; thing.n.12 --> part.n.03; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page"; class horn.n.02 success; click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page"; class antler.n.01 success; click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page"; class process.n.05 success; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style antler.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
body_part.n.01 Matched any part of an organism such as an organ or extremity
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
horn.n.02 Matched one of the bony outgrowths on the heads of certain ungulates
part.n.03 Matched a portion of a natural object
physical_entity.n.01 Matched an entity that has physical existence
process.n.05 Matched a natural prolongation or projection from a part of an organism either animal or plant
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
horn.n.02 Matched one of the bony outgrowths on the heads of certain ungulates

Children Synsets

Name State Definition