part.n.03
a portion of a natural object
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
No properties found |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
thing.n.12 --> part.n.03;
part.n.03 --> hunk.n.02;
part.n.03 --> fragment.n.01;
part.n.03 --> body_part.n.01;
hunk.n.02 --> nodule.n.03;
fragment.n.01 --> ember.n.01;
body_part.n.01 --> tissue.n.01;
body_part.n.01 --> structure.n.04;
body_part.n.01 --> process.n.05;
tissue.n.01 --> animal_tissue.n.01;
structure.n.04 --> valve.n.01;
structure.n.04 --> filament.n.03;
process.n.05 --> horn.n.02;
process.n.05 --> tail.n.01;
horn.n.02 --> antler.n.01;
tail.n.01 --> half__oxtail.n.01;
tail.n.01 --> oxtail.n.01;
tail.n.01 --> cooked__diced__oxtail.n.01;
tail.n.01 --> diced__oxtail.n.01;
filament.n.03 --> hair.n.04;
animal_tissue.n.01 --> connective_tissue.n.01;
connective_tissue.n.01 --> bone.n.01;
nodule.n.03 --> geode.n.01;
physical_entity.n.01 --> thing.n.12;
entity.n.01 --> physical_entity.n.01;
click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page";
class thing.n.12 success;
click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page";
class part.n.03 success;
click hunk.n.02 "/knowledgebase/synsets/hunk.n.02/" "Synset details page";
class hunk.n.02 success;
click fragment.n.01 "/knowledgebase/synsets/fragment.n.01/" "Synset details page";
class fragment.n.01 info;
click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page";
class body_part.n.01 success;
click tissue.n.01 "/knowledgebase/synsets/tissue.n.01/" "Synset details page";
class tissue.n.01 danger;
click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page";
class structure.n.04 success;
click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page";
class process.n.05 success;
click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page";
class horn.n.02 success;
click tail.n.01 "/knowledgebase/synsets/tail.n.01/" "Synset details page";
class tail.n.01 danger;
click half__oxtail.n.01 "/knowledgebase/synsets/half__oxtail.n.01/" "Synset details page";
class half__oxtail.n.01 danger;
click oxtail.n.01 "/knowledgebase/synsets/oxtail.n.01/" "Synset details page";
class oxtail.n.01 danger;
click cooked__diced__oxtail.n.01 "/knowledgebase/synsets/cooked__diced__oxtail.n.01/" "Synset details page";
class cooked__diced__oxtail.n.01 info;
click diced__oxtail.n.01 "/knowledgebase/synsets/diced__oxtail.n.01/" "Synset details page";
class diced__oxtail.n.01 info;
click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page";
class antler.n.01 success;
click valve.n.01 "/knowledgebase/synsets/valve.n.01/" "Synset details page";
class valve.n.01 danger;
click filament.n.03 "/knowledgebase/synsets/filament.n.03/" "Synset details page";
class filament.n.03 info;
click hair.n.04 "/knowledgebase/synsets/hair.n.04/" "Synset details page";
class hair.n.04 info;
click animal_tissue.n.01 "/knowledgebase/synsets/animal_tissue.n.01/" "Synset details page";
class animal_tissue.n.01 danger;
click connective_tissue.n.01 "/knowledgebase/synsets/connective_tissue.n.01/" "Synset details page";
class connective_tissue.n.01 danger;
click bone.n.01 "/knowledgebase/synsets/bone.n.01/" "Synset details page";
class bone.n.01 danger;
click ember.n.01 "/knowledgebase/synsets/ember.n.01/" "Synset details page";
class ember.n.01 info;
click nodule.n.03 "/knowledgebase/synsets/nodule.n.03/" "Synset details page";
class nodule.n.03 success;
click geode.n.01 "/knowledgebase/synsets/geode.n.01/" "Synset details page";
class geode.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style part.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
thing.n.12 |
Matched |
a separate and self-contained entity |
Parent Synsets
Name |
State |
Definition |
thing.n.12 |
Matched |
a separate and self-contained entity |
Children Synsets
Name |
State |
Definition |
body_part.n.01 |
Matched |
any part of an organism such as an organ or extremity |
fragment.n.01 |
Substance |
a piece broken off or cut off of something else |
hunk.n.02 |
Matched |
a large piece of something without definite shape |