part.n.03

a portion of a natural object



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
hair-czvdft hair hair.n.04 True 0 True
antlers-nlsanr antlers antler.n.01 True 0 True
antlers-ovwdwa antlers antler.n.01 True 0 True
geode-shxbue geode geode.n.01 True 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; thing.n.12 --> part.n.03; part.n.03 --> hunk.n.02; part.n.03 --> fragment.n.01; part.n.03 --> body_part.n.01; hunk.n.02 --> nodule.n.03; fragment.n.01 --> ember.n.01; body_part.n.01 --> tissue.n.01; body_part.n.01 --> structure.n.04; body_part.n.01 --> process.n.05; tissue.n.01 --> animal_tissue.n.01; structure.n.04 --> valve.n.01; structure.n.04 --> filament.n.03; process.n.05 --> horn.n.02; process.n.05 --> tail.n.01; horn.n.02 --> antler.n.01; tail.n.01 --> half__oxtail.n.01; tail.n.01 --> oxtail.n.01; tail.n.01 --> cooked__diced__oxtail.n.01; tail.n.01 --> diced__oxtail.n.01; filament.n.03 --> hair.n.04; animal_tissue.n.01 --> connective_tissue.n.01; connective_tissue.n.01 --> bone.n.01; nodule.n.03 --> geode.n.01; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click hunk.n.02 "/knowledgebase/synsets/hunk.n.02/" "Synset details page"; class hunk.n.02 success; click fragment.n.01 "/knowledgebase/synsets/fragment.n.01/" "Synset details page"; class fragment.n.01 info; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click tissue.n.01 "/knowledgebase/synsets/tissue.n.01/" "Synset details page"; class tissue.n.01 danger; click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page"; class structure.n.04 success; click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page"; class process.n.05 success; click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page"; class horn.n.02 success; click tail.n.01 "/knowledgebase/synsets/tail.n.01/" "Synset details page"; class tail.n.01 danger; click half__oxtail.n.01 "/knowledgebase/synsets/half__oxtail.n.01/" "Synset details page"; class half__oxtail.n.01 danger; click oxtail.n.01 "/knowledgebase/synsets/oxtail.n.01/" "Synset details page"; class oxtail.n.01 danger; click cooked__diced__oxtail.n.01 "/knowledgebase/synsets/cooked__diced__oxtail.n.01/" "Synset details page"; class cooked__diced__oxtail.n.01 info; click diced__oxtail.n.01 "/knowledgebase/synsets/diced__oxtail.n.01/" "Synset details page"; class diced__oxtail.n.01 info; click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page"; class antler.n.01 success; click valve.n.01 "/knowledgebase/synsets/valve.n.01/" "Synset details page"; class valve.n.01 danger; click filament.n.03 "/knowledgebase/synsets/filament.n.03/" "Synset details page"; class filament.n.03 info; click hair.n.04 "/knowledgebase/synsets/hair.n.04/" "Synset details page"; class hair.n.04 info; click animal_tissue.n.01 "/knowledgebase/synsets/animal_tissue.n.01/" "Synset details page"; class animal_tissue.n.01 danger; click connective_tissue.n.01 "/knowledgebase/synsets/connective_tissue.n.01/" "Synset details page"; class connective_tissue.n.01 danger; click bone.n.01 "/knowledgebase/synsets/bone.n.01/" "Synset details page"; class bone.n.01 danger; click ember.n.01 "/knowledgebase/synsets/ember.n.01/" "Synset details page"; class ember.n.01 info; click nodule.n.03 "/knowledgebase/synsets/nodule.n.03/" "Synset details page"; class nodule.n.03 success; click geode.n.01 "/knowledgebase/synsets/geode.n.01/" "Synset details page"; class geode.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style part.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
physical_entity.n.01 Matched an entity that has physical existence
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
thing.n.12 Matched a separate and self-contained entity

Children Synsets

Name State Definition
body_part.n.01 Matched any part of an organism such as an organ or extremity
fragment.n.01 Substance a piece broken off or cut off of something else
hunk.n.02 Matched a large piece of something without definite shape