part.n.03
a portion of a natural object
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
antlers-nlsanr |
|
antlers |
antler.n.01 |
0.56, 0.29, 0.03 |
collision, attachment, |
0 |
True |
antlers-ovwdwa |
|
antlers |
antler.n.01 |
0.55, 0.24, 0.04 |
collision, |
0 |
True |
geode-shxbue |
|
geode |
geode.n.01 |
0.38, 0.38, 0.40 |
collision, |
0 |
True |
Properties
Property Name |
No properties found |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
thing.n.12 --> part.n.03;
part.n.03 --> body_part.n.01;
part.n.03 --> hunk.n.02;
body_part.n.01 --> process.n.05;
body_part.n.01 --> structure.n.04;
hunk.n.02 --> nodule.n.03;
nodule.n.03 --> geode.n.01;
process.n.05 --> horn.n.02;
structure.n.04 --> filament.n.03;
filament.n.03 --> hair.n.04;
horn.n.02 --> antler.n.01;
physical_entity.n.01 --> thing.n.12;
entity.n.01 --> physical_entity.n.01;
click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page";
class thing.n.12 success;
click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page";
class part.n.03 success;
click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page";
class body_part.n.01 success;
click hunk.n.02 "/knowledgebase/synsets/hunk.n.02/" "Synset details page";
class hunk.n.02 success;
click nodule.n.03 "/knowledgebase/synsets/nodule.n.03/" "Synset details page";
class nodule.n.03 success;
click geode.n.01 "/knowledgebase/synsets/geode.n.01/" "Synset details page";
class geode.n.01 success;
click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page";
class process.n.05 success;
click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page";
class structure.n.04 success;
click filament.n.03 "/knowledgebase/synsets/filament.n.03/" "Synset details page";
class filament.n.03 success;
click hair.n.04 "/knowledgebase/synsets/hair.n.04/" "Synset details page";
class hair.n.04 success;
click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page";
class horn.n.02 success;
click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page";
class antler.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style part.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
thing.n.12 |
Matched |
a separate and self-contained entity |
Parent Synsets
Name |
State |
Definition |
thing.n.12 |
Matched |
a separate and self-contained entity |
Children Synsets
Name |
State |
Definition |
body_part.n.01 |
Matched |
any part of an organism such as an organ or extremity |
hunk.n.02 |
Matched |
a large piece of something without definite shape |