body_part.n.01

any part of an organism such as an organ or extremity



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
hair-czvdft hair hair.n.04 True collision, 0 True
antlers-nlsanr antlers antler.n.01 True attachment, collision, 0 True
antlers-ovwdwa antlers antler.n.01 True collision, 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; part.n.03 --> body_part.n.01; body_part.n.01 --> structure.n.04; body_part.n.01 --> process.n.05; body_part.n.01 --> tissue.n.01; structure.n.04 --> filament.n.03; structure.n.04 --> valve.n.01; process.n.05 --> tail.n.01; process.n.05 --> horn.n.02; tissue.n.01 --> animal_tissue.n.01; animal_tissue.n.01 --> connective_tissue.n.01; connective_tissue.n.01 --> bone.n.01; tail.n.01 --> cooked__diced__oxtail.n.01; tail.n.01 --> diced__oxtail.n.01; tail.n.01 --> oxtail.n.01; tail.n.01 --> half__oxtail.n.01; horn.n.02 --> antler.n.01; filament.n.03 --> hair.n.04; thing.n.12 --> part.n.03; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page"; class structure.n.04 success; click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page"; class process.n.05 success; click tissue.n.01 "/knowledgebase/synsets/tissue.n.01/" "Synset details page"; class tissue.n.01 danger; click animal_tissue.n.01 "/knowledgebase/synsets/animal_tissue.n.01/" "Synset details page"; class animal_tissue.n.01 danger; click connective_tissue.n.01 "/knowledgebase/synsets/connective_tissue.n.01/" "Synset details page"; class connective_tissue.n.01 danger; click bone.n.01 "/knowledgebase/synsets/bone.n.01/" "Synset details page"; class bone.n.01 danger; click tail.n.01 "/knowledgebase/synsets/tail.n.01/" "Synset details page"; class tail.n.01 danger; click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page"; class horn.n.02 success; click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page"; class antler.n.01 success; click cooked__diced__oxtail.n.01 "/knowledgebase/synsets/cooked__diced__oxtail.n.01/" "Synset details page"; class cooked__diced__oxtail.n.01 info; click diced__oxtail.n.01 "/knowledgebase/synsets/diced__oxtail.n.01/" "Synset details page"; class diced__oxtail.n.01 info; click oxtail.n.01 "/knowledgebase/synsets/oxtail.n.01/" "Synset details page"; class oxtail.n.01 danger; click half__oxtail.n.01 "/knowledgebase/synsets/half__oxtail.n.01/" "Synset details page"; class half__oxtail.n.01 danger; click filament.n.03 "/knowledgebase/synsets/filament.n.03/" "Synset details page"; class filament.n.03 info; click valve.n.01 "/knowledgebase/synsets/valve.n.01/" "Synset details page"; class valve.n.01 danger; click hair.n.04 "/knowledgebase/synsets/hair.n.04/" "Synset details page"; class hair.n.04 info; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style body_part.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
part.n.03 Matched a portion of a natural object
physical_entity.n.01 Matched an entity that has physical existence
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
part.n.03 Matched a portion of a natural object

Children Synsets

Name State Definition
process.n.05 Matched a natural prolongation or projection from a part of an organism either animal or plant
structure.n.04 Matched a particular complex anatomical part of a living thing
tissue.n.01 Unmatched part of an organism consisting of an aggregate of cells having a similar structure and function