body_part.n.01

Parents: part.n.03,

any part of an organism such as an organ or extremity



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
antlers-nlsanr antlers antler.n.01 0.56, 0.29, 0.03 attachment, collision, 0 True
antlers-ovwdwa antlers antler.n.01 0.55, 0.24, 0.04 collision, 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; part.n.03 --> body_part.n.01; body_part.n.01 --> process.n.05; body_part.n.01 --> structure.n.04; process.n.05 --> horn.n.02; structure.n.04 --> filament.n.03; filament.n.03 --> hair.n.04; horn.n.02 --> antler.n.01; thing.n.12 --> part.n.03; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page"; class process.n.05 success; click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page"; class structure.n.04 success; click filament.n.03 "/knowledgebase/synsets/filament.n.03/" "Synset details page"; class filament.n.03 success; click hair.n.04 "/knowledgebase/synsets/hair.n.04/" "Synset details page"; class hair.n.04 success; click horn.n.02 "/knowledgebase/synsets/horn.n.02/" "Synset details page"; class horn.n.02 success; click antler.n.01 "/knowledgebase/synsets/antler.n.01/" "Synset details page"; class antler.n.01 success; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style body_part.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
part.n.03 Matched a portion of a natural object
physical_entity.n.01 Matched an entity that has physical existence
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
part.n.03 Matched a portion of a natural object

Children Synsets

Name State Definition
process.n.05 Matched a natural prolongation or projection from a part of an organism either animal or plant
structure.n.04 Matched a particular complex anatomical part of a living thing