valve.n.01

a structure in a hollow organ (like the heart) with a flap to insure one-way flow of fluid through it



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
valve.n.01-washer-cover valve.n.01, washer.n.03, water.n.06, valve.n.01,

Transition Graph

graph TD; recipe-valven01-washer-cover(recipe: valve.n.01-washer-cover); valven01(valve.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-valven01-washer-cover --> watern06; recipe-valven01-washer-cover --> valven01; valven01 --> recipe-valven01-washer-cover; washern03 --> recipe-valven01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; structure.n.04 --> valve.n.01; body_part.n.01 --> structure.n.04; part.n.03 --> body_part.n.01; thing.n.12 --> part.n.03; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page"; class structure.n.04 success; click valve.n.01 "/knowledgebase/synsets/valve.n.01/" "Synset details page"; class valve.n.01 danger; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style valve.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
body_part.n.01 Matched any part of an organism such as an organ or extremity
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
part.n.03 Matched a portion of a natural object
physical_entity.n.01 Matched an entity that has physical existence
structure.n.04 Matched a particular complex anatomical part of a living thing
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
structure.n.04 Matched a particular complex anatomical part of a living thing

Children Synsets

Name State Definition