valve.n.01
a structure in a hollow organ (like the heart) with a flap to insure one-way flow of fluid through it
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
valve.n.01-washer-cover |
valve.n.01,
|
washer.n.03,
|
water.n.06,
valve.n.01,
|
Transition Graph
graph TD;
recipe-valven01-washer-cover(recipe: valve.n.01-washer-cover);
valven01(valve.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-valven01-washer-cover --> watern06;
recipe-valven01-washer-cover --> valven01;
valven01 --> recipe-valven01-washer-cover;
washern03 --> recipe-valven01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
structure.n.04 --> valve.n.01;
body_part.n.01 --> structure.n.04;
part.n.03 --> body_part.n.01;
thing.n.12 --> part.n.03;
physical_entity.n.01 --> thing.n.12;
entity.n.01 --> physical_entity.n.01;
click structure.n.04 "/knowledgebase/synsets/structure.n.04/" "Synset details page";
class structure.n.04 success;
click valve.n.01 "/knowledgebase/synsets/valve.n.01/" "Synset details page";
class valve.n.01 danger;
click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page";
class body_part.n.01 success;
click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page";
class part.n.03 success;
click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page";
class thing.n.12 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style valve.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
body_part.n.01 |
Matched |
any part of an organism such as an organ or extremity |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
part.n.03 |
Matched |
a portion of a natural object |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
structure.n.04 |
Matched |
a particular complex anatomical part of a living thing |
thing.n.12 |
Matched |
a separate and self-contained entity |
Parent Synsets
Name |
State |
Definition |
structure.n.04 |
Matched |
a particular complex anatomical part of a living thing |
Children Synsets