sparkler.n.02

a firework that burns slowly and throws out a shower of sparks



Directly Mapped Categories

Name Synset Objects
sparkler sparkler.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
sparkler-owuetb sparkler sparkler.n.02 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
sparkler.n.02-washer-cover sparkler.n.02, sparkler.n.02, water.n.06,

Transition Graph

graph TD; recipe-sparklern02-washer-cover(recipe: sparkler.n.02-washer-cover); sparklern02(sparkler.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-sparklern02-washer-cover --> sparklern02; recipe-sparklern02-washer-cover --> watern06; sparklern02 --> recipe-sparklern02-washer-cover; washern03 --> recipe-sparklern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; firework.n.01 --> sparkler.n.02; low_explosive.n.01 --> firework.n.01; explosive.n.01 --> low_explosive.n.01; chemical.n.01 --> explosive.n.01; material.n.01 --> chemical.n.01; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; click firework.n.01 "/knowledgebase/synsets/firework.n.01/" "Synset details page"; class firework.n.01 success; click sparkler.n.02 "/knowledgebase/synsets/sparkler.n.02/" "Synset details page"; class sparkler.n.02 success; click low_explosive.n.01 "/knowledgebase/synsets/low_explosive.n.01/" "Synset details page"; class low_explosive.n.01 success; click explosive.n.01 "/knowledgebase/synsets/explosive.n.01/" "Synset details page"; class explosive.n.01 success; click chemical.n.01 "/knowledgebase/synsets/chemical.n.01/" "Synset details page"; class chemical.n.01 success; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; style sparkler.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
chemical.n.01 Matched material produced by or used in a reaction involving changes in atoms or molecules
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
explosive.n.01 Matched a chemical substance that undergoes a rapid chemical change (with the production of gas) on being heated or struck
firework.n.01 Matched (usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc.
low_explosive.n.01 Matched an explosive with a low rate of combustion
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
substance.n.01 Matched the real physical matter of which a person or thing consists

Parent Synsets

Name State Definition
firework.n.01 Matched (usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc.

Children Synsets

Name State Definition