sparkler.n.02
a firework that burns slowly and throws out a shower of sparks
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
sparkler-owuetb |
sparkler |
sparkler.n.02 |
True |
|
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
sparkler.n.02-washer-cover |
sparkler.n.02,
|
|
washer.n.03,
sparkler.n.02,
water.n.06,
|
Transition Graph
graph TD;
recipe-sparklern02-washer-cover(recipe: sparkler.n.02-washer-cover);
sparklern02(sparkler.n.02);
washern03(washer.n.03);
watern06(water.n.06);
recipe-sparklern02-washer-cover --> sparklern02;
recipe-sparklern02-washer-cover --> watern06;
sparklern02 --> recipe-sparklern02-washer-cover;
washern03 --> recipe-sparklern02-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
firework.n.01 --> sparkler.n.02;
low_explosive.n.01 --> firework.n.01;
explosive.n.01 --> low_explosive.n.01;
chemical.n.01 --> explosive.n.01;
material.n.01 --> chemical.n.01;
substance.n.01 --> material.n.01;
matter.n.03 --> substance.n.01;
part.n.01 --> substance.n.01;
relation.n.01 --> part.n.01;
abstraction.n.06 --> relation.n.01;
entity.n.01 --> abstraction.n.06;
entity.n.01 --> physical_entity.n.01;
physical_entity.n.01 --> matter.n.03;
click firework.n.01 "/knowledgebase/synsets/firework.n.01/" "Synset details page";
class firework.n.01 success;
click sparkler.n.02 "/knowledgebase/synsets/sparkler.n.02/" "Synset details page";
class sparkler.n.02 success;
click low_explosive.n.01 "/knowledgebase/synsets/low_explosive.n.01/" "Synset details page";
class low_explosive.n.01 success;
click explosive.n.01 "/knowledgebase/synsets/explosive.n.01/" "Synset details page";
class explosive.n.01 success;
click chemical.n.01 "/knowledgebase/synsets/chemical.n.01/" "Synset details page";
class chemical.n.01 success;
click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page";
class material.n.01 success;
click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page";
class substance.n.01 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page";
class matter.n.03 success;
click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page";
class part.n.01 success;
click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page";
class relation.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
style sparkler.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
chemical.n.01 |
Matched |
material produced by or used in a reaction involving changes in atoms or molecules |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
explosive.n.01 |
Matched |
a chemical substance that undergoes a rapid chemical change (with the production of gas) on being heated or struck |
firework.n.01 |
Matched |
(usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc. |
low_explosive.n.01 |
Matched |
an explosive with a low rate of combustion |
material.n.01 |
Matched |
the tangible substance that goes into the makeup of a physical object |
matter.n.03 |
Matched |
that which has mass and occupies space |
part.n.01 |
Matched |
something determined in relation to something that includes it |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
relation.n.01 |
Matched |
an abstraction belonging to or characteristic of two entities or parts together |
substance.n.01 |
Matched |
the real physical matter of which a person or thing consists |
Parent Synsets
Name |
State |
Definition |
firework.n.01 |
Matched |
(usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc. |
Children Synsets