sparkler

Synset: sparkler.n.02

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
sparkler-owuetb sparkler sparkler.n.02 True collision, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; firework.n.01 --> sparkler.n.02; low_explosive.n.01 --> firework.n.01; explosive.n.01 --> low_explosive.n.01; chemical.n.01 --> explosive.n.01; material.n.01 --> chemical.n.01; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; click firework.n.01 "/knowledgebase/synsets/firework.n.01/" "Synset details page"; class firework.n.01 success; click sparkler.n.02 "/knowledgebase/synsets/sparkler.n.02/" "Synset details page"; class sparkler.n.02 success; click low_explosive.n.01 "/knowledgebase/synsets/low_explosive.n.01/" "Synset details page"; class low_explosive.n.01 success; click explosive.n.01 "/knowledgebase/synsets/explosive.n.01/" "Synset details page"; class explosive.n.01 success; click chemical.n.01 "/knowledgebase/synsets/chemical.n.01/" "Synset details page"; class chemical.n.01 success; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; style sparkler.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
chemical.n.01 Matched material produced by or used in a reaction involving changes in atoms or molecules
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
explosive.n.01 Matched a chemical substance that undergoes a rapid chemical change (with the production of gas) on being heated or struck
firework.n.01 Matched (usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc.
low_explosive.n.01 Matched an explosive with a low rate of combustion
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
substance.n.01 Matched the real physical matter of which a person or thing consists

Parent Synsets

Name State Definition
firework.n.01 Matched (usually plural) a device with an explosive that burns at a low rate and with colored flames; can be used to illuminate areas or send signals etc.

Children Synsets

Name State Definition