soap_dish.n.01

a bathroom or kitchen fixture for holding a bar of soap



Directly Mapped Categories

Name Synset Objects
soap_dish soap_dish.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
soap_dish-gnndfy soap_dish soap_dish.n.01 True collision, 2 True
soap_dish-ownvqj soap_dish soap_dish.n.01 True collision, 2 True
soap_dish-slksbk soap_dish soap_dish.n.01 True collision, 2 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate nextto

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
sorting_household_items-0 bottle__of__detergent.n.01, cabinet.n.01, deodorant__atomizer.n.01, floor.n.01, lipstick.n.01, sanitary_napkin.n.01, soap_dish.n.01, toothbrush.n.01, wicker_basket.n.01, Beechwood_1_int, Benevolence_2_int, Merom_1_int, Pomaria_2_int, Wainscott_1_int, inside, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
soap_dish.n.01-washer-cover soap_dish.n.01, washer.n.03, water.n.06, soap_dish.n.01,

Transition Graph

graph TD; recipe-soap_dishn01-washer-cover(recipe: soap_dish.n.01-washer-cover); soap_dishn01(soap_dish.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-soap_dishn01-washer-cover --> watern06; recipe-soap_dishn01-washer-cover --> soap_dishn01; soap_dishn01 --> recipe-soap_dishn01-washer-cover; washern03 --> recipe-soap_dishn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fixture.n.01 --> soap_dish.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click soap_dish.n.01 "/knowledgebase/synsets/soap_dish.n.01/" "Synset details page"; class soap_dish.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style soap_dish.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fixture.n.01 Matched an object firmly fixed in place (especially in a household)

Children Synsets

Name State Definition