skate.n.01
sports equipment that is worn on the feet to enable the wearer to glide along and to be propelled by the alternate actions of the legs
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
skates-igyveo |
skates |
ice_skate.n.01 |
True |
|
0 |
True |
skates-sjehwr |
skates |
ice_skate.n.01 |
True |
|
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
sports_equipment.n.01 --> skate.n.01;
skate.n.01 --> ice_skate.n.01;
equipment.n.01 --> sports_equipment.n.01;
instrumentality.n.03 --> equipment.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01/" "Synset details page";
class sports_equipment.n.01 success;
click skate.n.01 "/knowledgebase/synsets/skate.n.01/" "Synset details page";
class skate.n.01 success;
click ice_skate.n.01 "/knowledgebase/synsets/ice_skate.n.01/" "Synset details page";
class ice_skate.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page";
class equipment.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style skate.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
sports_equipment.n.01 |
Matched |
equipment needed to participate in a particular sport |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
sports_equipment.n.01 |
Matched |
equipment needed to participate in a particular sport |
Children Synsets
Name |
State |
Definition |
ice_skate.n.01 |
Matched |
skate consisting of a boot with a steel blade fitted to the sole |