shower.n.01

a plumbing fixture that sprays water over you



Directly Mapped Categories

Name Synset Objects
shower shower.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
shower-giialz shower shower.n.01 True 2 True
shower-qkgvsz shower shower.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleSink
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
washing_floor-0 bar_soap.n.01, bed.n.01, bucket.n.01, dust.n.01, floor.n.01, shower.n.01, sink.n.01, stain.n.01, toilet.n.02, towel.n.01, house_double_floor_upper, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plumbing_fixture.n.01 --> shower.n.01; fixture.n.01 --> plumbing_fixture.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plumbing_fixture.n.01 "/knowledgebase/synsets/plumbing_fixture.n.01/" "Synset details page"; class plumbing_fixture.n.01 success; click shower.n.01 "/knowledgebase/synsets/shower.n.01/" "Synset details page"; class shower.n.01 success; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style shower.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building

Children Synsets

Name State Definition