shower.n.01

a plumbing fixture that sprays water over you



Directly Mapped Categories

Name Synset Objects
shower shower.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
shower-giialz shower shower.n.01 True fluidsink, collision, 2 True
shower-qkgvsz shower shower.n.01 True fluidsink, collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleSink
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
washing_floor-0 bar_soap.n.01, bed.n.01, bucket.n.01, dust.n.01, floor.n.01, shower.n.01, sink.n.01, stain.n.01, toilet.n.02, towel.n.01, house_double_floor_upper, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
shower.n.01-washer-cover shower.n.01, water.n.06, shower.n.01,

Transition Graph

graph TD; recipe-showern01-washer-cover(recipe: shower.n.01-washer-cover); showern01(shower.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-showern01-washer-cover --> watern06; recipe-showern01-washer-cover --> showern01; showern01 --> recipe-showern01-washer-cover; washern03 --> recipe-showern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plumbing_fixture.n.01 --> shower.n.01; fixture.n.01 --> plumbing_fixture.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plumbing_fixture.n.01 "/knowledgebase/synsets/plumbing_fixture.n.01/" "Synset details page"; class plumbing_fixture.n.01 success; click shower.n.01 "/knowledgebase/synsets/shower.n.01/" "Synset details page"; class shower.n.01 success; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style shower.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building

Children Synsets

Name State Definition