scissors.n.01

an edge tool having two crossed pivoting blades



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
clipper-befwbq clipper clipper.n.04 True collision, 0 True
shears-glbxff shears shears.n.01 True slicer, collision, 2 True
shears-hqfure shears shears.n.01 True slicer, collision, 0 True
shears-iizidc shears shears.n.01 True slicer, joint, collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; compound_lever.n.01 --> scissors.n.01; scissors.n.01 --> clipper.n.04; scissors.n.01 --> shears.n.01; edge_tool.n.01 --> scissors.n.01; cutter.n.06 --> edge_tool.n.01; cutting_implement.n.01 --> cutter.n.06; tool.n.01 --> cutting_implement.n.01; implement.n.01 --> tool.n.01; implement.n.01 --> bar.n.03; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; lever.n.01 --> compound_lever.n.01; bar.n.03 --> lever.n.01; click compound_lever.n.01 "/knowledgebase/synsets/compound_lever.n.01/" "Synset details page"; class compound_lever.n.01 success; click scissors.n.01 "/knowledgebase/synsets/scissors.n.01/" "Synset details page"; class scissors.n.01 success; click edge_tool.n.01 "/knowledgebase/synsets/edge_tool.n.01/" "Synset details page"; class edge_tool.n.01 success; click clipper.n.04 "/knowledgebase/synsets/clipper.n.04/" "Synset details page"; class clipper.n.04 success; click shears.n.01 "/knowledgebase/synsets/shears.n.01/" "Synset details page"; class shears.n.01 success; click cutter.n.06 "/knowledgebase/synsets/cutter.n.06/" "Synset details page"; class cutter.n.06 success; click cutting_implement.n.01 "/knowledgebase/synsets/cutting_implement.n.01/" "Synset details page"; class cutting_implement.n.01 success; click tool.n.01 "/knowledgebase/synsets/tool.n.01/" "Synset details page"; class tool.n.01 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click lever.n.01 "/knowledgebase/synsets/lever.n.01/" "Synset details page"; class lever.n.01 success; click bar.n.03 "/knowledgebase/synsets/bar.n.03/" "Synset details page"; class bar.n.03 success; style scissors.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bar.n.03 Matched a rigid piece of metal or wood; usually used as a fastening or obstruction or weapon
compound_lever.n.01 Matched a pair of levers hinged at the fulcrum
cutter.n.06 Matched a cutting implement; a tool for cutting
cutting_implement.n.01 Matched a tool used for cutting or slicing
edge_tool.n.01 Matched any cutting tool with a sharp cutting edge (as a chisel or knife or plane or gouge)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
lever.n.01 Matched a rigid bar pivoted about a fulcrum
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
tool.n.01 Matched an implement used in the practice of a vocation
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
compound_lever.n.01 Matched a pair of levers hinged at the fulcrum
edge_tool.n.01 Matched any cutting tool with a sharp cutting edge (as a chisel or knife or plane or gouge)

Children Synsets

Name State Definition
clipper.n.04 Matched scissors for cutting hair or finger nails (often used in the plural)
shears.n.01 Matched large scissors with strong blades