rubber_boot.n.01

a high boot made of rubber



Directly Mapped Categories

Name Synset Objects
rubber_boot rubber_boot.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
rubber_boot-ejwnhl rubber_boot rubber_boot.n.01 True collision, 0 True
rubber_boot-fajzct rubber_boot rubber_boot.n.01 True collision, 0 True
rubber_boot-wsjpfi rubber_boot rubber_boot.n.01 True collision, 0 True
rubber_boot-zzwsnw rubber_boot rubber_boot.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_rainboots-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, rag.n.01, rubber_boot.n.01, sink.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, filled, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
sorting_volunteer_materials-0 apron.n.01, backpack.n.01, breakfast_table.n.01, catalog.n.01, floor.n.01, glove.n.02, notebook.n.01, packing_box.n.02, rubber_boot.n.01, water_bottle.n.01, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_1_int, Wainscott_0_garden, Wainscott_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_hotel, restaurant_urban, folded, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
rubber_boot.n.01-washer-cover rubber_boot.n.01, washer.n.03, water.n.06, rubber_boot.n.01,

Transition Graph

graph TD; recipe-rubber_bootn01-washer-cover(recipe: rubber_boot.n.01-washer-cover); rubber_bootn01(rubber_boot.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-rubber_bootn01-washer-cover --> watern06; recipe-rubber_bootn01-washer-cover --> rubber_bootn01; rubber_bootn01 --> recipe-rubber_bootn01-washer-cover; washern03 --> recipe-rubber_bootn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; boot.n.01 --> rubber_boot.n.01; footwear.n.02 --> boot.n.01; covering.n.02 --> footwear.n.02; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click boot.n.01 "/knowledgebase/synsets/boot.n.01/" "Synset details page"; class boot.n.01 success; click rubber_boot.n.01 "/knowledgebase/synsets/rubber_boot.n.01/" "Synset details page"; class rubber_boot.n.01 success; click footwear.n.02 "/knowledgebase/synsets/footwear.n.02/" "Synset details page"; class footwear.n.02 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rubber_boot.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
boot.n.01 Matched footwear that covers the whole foot and lower leg
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
footwear.n.02 Matched covering for a person's feet
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
boot.n.01 Matched footwear that covers the whole foot and lower leg

Children Synsets

Name State Definition