pole.n.01

a long (usually round) rod of wood or metal or plastic



Directly Mapped Categories

Name Synset Objects
clothesline_pole pole.n.01 1
flag_pole pole.n.01 1
pole pole.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
flag_pole-jjtesy flag_pole pole.n.01 True 0 True
pole-pkzvpk pole pole.n.01 True 0 True
clothesline_pole-smrqrw clothesline_pole pole.n.01 True 2 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate draped
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
hang_paper_lanterns-0 floor.n.01, paper_lantern.n.01, pole.n.01, table.n.02, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, transition, visual substance, physical substance, attachment, cloth,
hanging_flags-0 floor.n.01, national_flag.n.01, pole.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, draped, transition, visual substance, physical substance, attachment, cloth,
hanging_up_wind_chimes-0 floor.n.01, pole.n.01, wall_nail.n.01, wind_chime.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, transition, visual substance, physical substance, attachment, cloth,
make_a_clothes_line-0 clothesline_rope.n.01, floor.n.01, pole.n.01, house_single_floor, attached, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pole.n.01-washer-cover pole.n.01, water.n.06, pole.n.01,

Transition Graph

graph TD; recipe-polen01-washer-cover(recipe: pole.n.01-washer-cover); polen01(pole.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-polen01-washer-cover --> watern06; recipe-polen01-washer-cover --> polen01; polen01 --> recipe-polen01-washer-cover; washern03 --> recipe-polen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; rod.n.01 --> pole.n.01; implement.n.01 --> rod.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click rod.n.01 "/knowledgebase/synsets/rod.n.01/" "Synset details page"; class rod.n.01 success; click pole.n.01 "/knowledgebase/synsets/pole.n.01/" "Synset details page"; class pole.n.01 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pole.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rod.n.01 Matched a long thin implement made of metal or wood
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
rod.n.01 Matched a long thin implement made of metal or wood

Children Synsets

Name State Definition