pole.n.01
a long (usually round) rod of wood or metal or plastic
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
flag_pole-jjtesy |
|
flag_pole |
pole.n.01 |
0.30, 0.31, 2.18 |
collision, |
0 |
True |
pole-pkzvpk |
|
pole |
pole.n.01 |
0.21, 0.21, 1.40 |
collision, attachment, |
0 |
True |
Properties
Property Name |
attachable |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
attached |
Used in Predicate |
draped |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
hang_paper_lanterns-0 |
floor.n.01,
paper_lantern.n.01,
pole.n.01,
table.n.02,
wall_nail.n.01,
|
Merom_0_garden,
Pomaria_0_garden,
Rs_garden,
house_single_floor,
|
attached,
ontop,
|
attachment,
|
hanging_flags-0 |
floor.n.01,
national_flag.n.01,
pole.n.01,
wall_nail.n.01,
|
Merom_0_garden,
Pomaria_0_garden,
Rs_garden,
house_single_floor,
|
attached,
draped,
ontop,
|
attachment,
cloth,
|
hanging_up_wind_chimes-0 |
floor.n.01,
pole.n.01,
wall_nail.n.01,
wind_chime.n.01,
|
Merom_0_garden,
Pomaria_0_garden,
Rs_garden,
house_single_floor,
|
attached,
ontop,
|
attachment,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
pole.n.01-washer-cover |
pole.n.01,
|
washer.n.03,
|
water.n.06,
pole.n.01,
|
Transition Graph
graph TD;
recipe-polen01-washer-cover(recipe: pole.n.01-washer-cover);
polen01(pole.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-polen01-washer-cover --> watern06;
recipe-polen01-washer-cover --> polen01;
polen01 --> recipe-polen01-washer-cover;
washern03 --> recipe-polen01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
rod.n.01 --> pole.n.01;
implement.n.01 --> rod.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click rod.n.01 "/knowledgebase/synsets/rod.n.01/" "Synset details page";
class rod.n.01 success;
click pole.n.01 "/knowledgebase/synsets/pole.n.01/" "Synset details page";
class pole.n.01 success;
click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page";
class implement.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style pole.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
rod.n.01 |
Matched |
a long thin implement made of metal or wood |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
rod.n.01 |
Matched |
a long thin implement made of metal or wood |
Children Synsets