pill.n.02
a dose of medicine in the form of a small pellet
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
macroPhysicalSubstance |
physicalSubstance |
slicer |
substance |
Uses
Usage Type |
Status |
Used as Substance |
YES
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Used in Predicate |
contains |
Used in Predicate |
filled |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
dispose_of_medication-0 |
ashcan.n.01,
floor.n.01,
pill.n.02,
pill_bottle.n.01,
shelf.n.01,
|
hotel_suite_large,
hotel_suite_small,
house_single_floor,
|
ontop,
filled,
contains,
|
physical substance,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
dose.n.01 --> pill.n.02;
medicine.n.02 --> dose.n.01;
drug.n.01 --> medicine.n.02;
agent.n.03 --> drug.n.01;
causal_agent.n.01 --> agent.n.03;
substance.n.07 --> agent.n.03;
matter.n.03 --> substance.n.07;
physical_entity.n.01 --> matter.n.03;
physical_entity.n.01 --> causal_agent.n.01;
entity.n.01 --> physical_entity.n.01;
click dose.n.01 "/knowledgebase/synsets/dose.n.01/" "Synset details page";
class dose.n.01 danger;
click pill.n.02 "/knowledgebase/synsets/pill.n.02/" "Synset details page";
class pill.n.02 danger;
click medicine.n.02 "/knowledgebase/synsets/medicine.n.02/" "Synset details page";
class medicine.n.02 success;
click drug.n.01 "/knowledgebase/synsets/drug.n.01/" "Synset details page";
class drug.n.01 success;
click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page";
class agent.n.03 success;
click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page";
class causal_agent.n.01 success;
click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page";
class substance.n.07 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page";
class matter.n.03 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style pill.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
agent.n.03 |
Matched |
a substance that exerts some force or effect |
causal_agent.n.01 |
Matched |
any entity that produces an effect or is responsible for events or results |
dose.n.01 |
Unmatched |
a measured portion of medicine taken at any one time |
drug.n.01 |
Matched |
a substance that is used as a medicine or narcotic |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
matter.n.03 |
Matched |
that which has mass and occupies space |
medicine.n.02 |
Matched |
(medicine) something that treats or prevents or alleviates the symptoms of disease |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
substance.n.07 |
Matched |
a particular kind or species of matter with uniform properties |
Parent Synsets
Name |
State |
Definition |
dose.n.01 |
Unmatched |
a measured portion of medicine taken at any one time |
Children Synsets