dose.n.01

a measured portion of medicine taken at any one time



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
pill-ahhnsg pill pill.n.02 True collision, 0 True
pill-bceugv pill pill.n.02 True collision, 0 True
pill-cdirwq pill pill.n.02 True collision, 0 True
pill-dougsx pill pill.n.02 True collision, 0 True
pill-eillnh pill pill.n.02 True collision, 0 True
pill-fkhgbp pill pill.n.02 True collision, 0 True
pill-gapzju pill pill.n.02 True collision, 0 True
pill-jvkhxe pill pill.n.02 True collision, 0 True
pill-nldcwc pill pill.n.02 True collision, 0 True
pill-oqfzwb pill pill.n.02 True collision, 0 True
pill-rravgd pill pill.n.02 True collision, 0 True
pill-tjbgmz pill pill.n.02 True collision, 0 True
pill-tweqol pill pill.n.02 True collision, 0 True
pill-ukbqku pill pill.n.02 True collision, 0 True
pill-xkewvu pill pill.n.02 True collision, 0 True
pill-ypyicv pill pill.n.02 True collision, 0 True

Properties

Property Name
macroPhysicalSubstance
physicalSubstance
slicer
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; medicine.n.02 --> dose.n.01; dose.n.01 --> pill.n.02; drug.n.01 --> medicine.n.02; agent.n.03 --> drug.n.01; causal_agent.n.01 --> agent.n.03; substance.n.07 --> agent.n.03; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; physical_entity.n.01 --> causal_agent.n.01; entity.n.01 --> physical_entity.n.01; click medicine.n.02 "/knowledgebase/synsets/medicine.n.02/" "Synset details page"; class medicine.n.02 success; click dose.n.01 "/knowledgebase/synsets/dose.n.01/" "Synset details page"; class dose.n.01 info; click pill.n.02 "/knowledgebase/synsets/pill.n.02/" "Synset details page"; class pill.n.02 info; click drug.n.01 "/knowledgebase/synsets/drug.n.01/" "Synset details page"; class drug.n.01 success; click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page"; class agent.n.03 success; click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page"; class causal_agent.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style dose.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
agent.n.03 Matched a substance that exerts some force or effect
causal_agent.n.01 Matched any entity that produces an effect or is responsible for events or results
drug.n.01 Matched a substance that is used as a medicine or narcotic
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
medicine.n.02 Matched (medicine) something that treats or prevents or alleviates the symptoms of disease
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
medicine.n.02 Matched (medicine) something that treats or prevents or alleviates the symptoms of disease

Children Synsets

Name State Definition
pill.n.02 Substance a dose of medicine in the form of a small pellet