pepper_mill.n.01

a mill for grinding pepper



Directly Mapped Categories

Name Synset Objects
pepper_grinder pepper_mill.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
pepper_grinder-tfoogy pepper_grinder pepper_mill.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleApplier
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate insource
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_a_steak-0 black_pepper.n.02, chopping_board.n.01, clove.n.03, countertop.n.01, floor.n.01, frying_pan.n.01, olive_oil.n.01, olive_oil__bottle.n.01, pepper_mill.n.01, salt.n.02, salt__shaker.n.01, steak.n.01, stove.n.01, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, ontop, cooked, insource, covered, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pepper_mill.n.01-washer-cover pepper_mill.n.01, pepper_mill.n.01, water.n.06,

Transition Graph

graph TD; recipe-pepper_milln01-washer-cover(recipe: pepper_mill.n.01-washer-cover); pepper_milln01(pepper_mill.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-pepper_milln01-washer-cover --> pepper_milln01; recipe-pepper_milln01-washer-cover --> watern06; pepper_milln01 --> recipe-pepper_milln01-washer-cover; washern03 --> recipe-pepper_milln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mill.n.04 --> pepper_mill.n.01; machinery.n.01 --> mill.n.04; machine.n.01 --> machinery.n.01; device.n.01 --> machine.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mill.n.04 "/knowledgebase/synsets/mill.n.04/" "Synset details page"; class mill.n.04 success; click pepper_mill.n.01 "/knowledgebase/synsets/pepper_mill.n.01/" "Synset details page"; class pepper_mill.n.01 success; click machinery.n.01 "/knowledgebase/synsets/machinery.n.01/" "Synset details page"; class machinery.n.01 success; click machine.n.01 "/knowledgebase/synsets/machine.n.01/" "Synset details page"; class machine.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pepper_mill.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
machine.n.01 Matched any mechanical or electrical device that transmits or modifies energy to perform or assist in the performance of human tasks
machinery.n.01 Matched machines or machine systems collectively
mill.n.04 Matched machinery that processes materials by grinding or crushing
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mill.n.04 Matched machinery that processes materials by grinding or crushing

Children Synsets

Name State Definition