oxtail.n.01
the skinned tail of cattle; used especially for soups
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
cookable |
disinfectable |
dustyable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
sliceable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Graph
graph TD;
recipe-oxtailn01-slicing(recipe: oxtail.n.01-slicing);
oxtailn01(oxtail.n.01);
half__oxtailn01(half__oxtail.n.01);
recipe-oxtailn01-washer-cover(recipe: oxtail.n.01-washer-cover);
washern03(washer.n.03);
watern06(water.n.06);
recipe-oxtailn01-slicing --> half__oxtailn01;
oxtailn01 --> recipe-oxtailn01-slicing;
oxtailn01 --> recipe-oxtailn01-washer-cover;
recipe-oxtailn01-washer-cover --> oxtailn01;
recipe-oxtailn01-washer-cover --> watern06;
washern03 --> recipe-oxtailn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
tail.n.01 --> oxtail.n.01;
process.n.05 --> tail.n.01;
body_part.n.01 --> process.n.05;
part.n.03 --> body_part.n.01;
thing.n.12 --> part.n.03;
physical_entity.n.01 --> thing.n.12;
entity.n.01 --> physical_entity.n.01;
click tail.n.01 "/knowledgebase/synsets/tail.n.01/" "Synset details page";
class tail.n.01 danger;
click oxtail.n.01 "/knowledgebase/synsets/oxtail.n.01/" "Synset details page";
class oxtail.n.01 danger;
click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page";
class process.n.05 success;
click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page";
class body_part.n.01 success;
click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page";
class part.n.03 success;
click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page";
class thing.n.12 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style oxtail.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
body_part.n.01 |
Matched |
any part of an organism such as an organ or extremity |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
part.n.03 |
Matched |
a portion of a natural object |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
process.n.05 |
Matched |
a natural prolongation or projection from a part of an organism either animal or plant |
tail.n.01 |
Unmatched |
the posterior part of the body of a vertebrate especially when elongated and extending beyond the trunk or main part of the body |
thing.n.12 |
Matched |
a separate and self-contained entity |
Parent Synsets
Name |
State |
Definition |
tail.n.01 |
Unmatched |
the posterior part of the body of a vertebrate especially when elongated and extending beyond the trunk or main part of the body |
Children Synsets