oxtail.n.01

the skinned tail of cattle; used especially for soups



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
cookable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
oxtail.n.01-slicing oxtail.n.01, half__oxtail.n.01,
oxtail.n.01-washer-cover oxtail.n.01, oxtail.n.01, water.n.06,

Transition Graph

graph TD; recipe-oxtailn01-slicing(recipe: oxtail.n.01-slicing); oxtailn01(oxtail.n.01); half__oxtailn01(half__oxtail.n.01); recipe-oxtailn01-washer-cover(recipe: oxtail.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-oxtailn01-slicing --> half__oxtailn01; oxtailn01 --> recipe-oxtailn01-slicing; oxtailn01 --> recipe-oxtailn01-washer-cover; recipe-oxtailn01-washer-cover --> oxtailn01; recipe-oxtailn01-washer-cover --> watern06; washern03 --> recipe-oxtailn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; tail.n.01 --> oxtail.n.01; process.n.05 --> tail.n.01; body_part.n.01 --> process.n.05; part.n.03 --> body_part.n.01; thing.n.12 --> part.n.03; physical_entity.n.01 --> thing.n.12; entity.n.01 --> physical_entity.n.01; click tail.n.01 "/knowledgebase/synsets/tail.n.01/" "Synset details page"; class tail.n.01 danger; click oxtail.n.01 "/knowledgebase/synsets/oxtail.n.01/" "Synset details page"; class oxtail.n.01 danger; click process.n.05 "/knowledgebase/synsets/process.n.05/" "Synset details page"; class process.n.05 success; click body_part.n.01 "/knowledgebase/synsets/body_part.n.01/" "Synset details page"; class body_part.n.01 success; click part.n.03 "/knowledgebase/synsets/part.n.03/" "Synset details page"; class part.n.03 success; click thing.n.12 "/knowledgebase/synsets/thing.n.12/" "Synset details page"; class thing.n.12 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style oxtail.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
body_part.n.01 Matched any part of an organism such as an organ or extremity
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
part.n.03 Matched a portion of a natural object
physical_entity.n.01 Matched an entity that has physical existence
process.n.05 Matched a natural prolongation or projection from a part of an organism either animal or plant
tail.n.01 Unmatched the posterior part of the body of a vertebrate especially when elongated and extending beyond the trunk or main part of the body
thing.n.12 Matched a separate and self-contained entity

Parent Synsets

Name State Definition
tail.n.01 Unmatched the posterior part of the body of a vertebrate especially when elongated and extending beyond the trunk or main part of the body

Children Synsets

Name State Definition