national_flag.n.01

Parents: flag.n.01, emblem.n.02,

an emblem flown as a symbol of nationality



Directly Mapped Categories

Name Synset Objects
national_flag national_flag.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
national_flag-akeryo national_flag national_flag.n.01 1.55, 0.91, 0.12 collision, 0 False

Properties

Property Name
stainable
nonSubstance
grassyable
stickyable
tarnishable
drapeable
cloth
moldyable
scratchable
wrinkleable
flammable
particleRemover
deformable
dustyable
wetable
rustable
disinfectable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate draped
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
hanging_flags-0 wall_nail.n.01, pole.n.01, national_flag.n.01, floor.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, draped, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
national_flag.n.01-washer-saturate-cover national_flag.n.01, washer.n.03, water.n.06, national_flag.n.01,

Transition Graph

graph TD; recipe-national_flagn01-washer-saturate-cover(recipe: national_flag.n.01-washer-saturate-cover); national_flagn01(national_flag.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-national_flagn01-washer-saturate-cover --> watern06; recipe-national_flagn01-washer-saturate-cover --> national_flagn01; national_flagn01 --> recipe-national_flagn01-washer-saturate-cover; washern03 --> recipe-national_flagn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; flag.n.01 --> national_flag.n.01; emblem.n.02 --> national_flag.n.01; symbol.n.02 --> emblem.n.02; representational_process.n.01 --> symbol.n.02; basic_cognitive_process.n.01 --> representational_process.n.01; process.n.02 --> basic_cognitive_process.n.01; cognition.n.01 --> process.n.02; psychological_feature.n.01 --> cognition.n.01; abstraction.n.06 --> psychological_feature.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; emblem.n.01 --> flag.n.01; design.n.04 --> emblem.n.01; decoration.n.01 --> design.n.04; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; click flag.n.01 "/knowledgebase/synsets/flag.n.01.html" "Synset details page"; class flag.n.01 success; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01.html" "Synset details page"; class national_flag.n.01 warning; click emblem.n.02 "/knowledgebase/synsets/emblem.n.02.html" "Synset details page"; class emblem.n.02 warning; click symbol.n.02 "/knowledgebase/synsets/symbol.n.02.html" "Synset details page"; class symbol.n.02 warning; click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01.html" "Synset details page"; class representational_process.n.01 warning; click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01.html" "Synset details page"; class basic_cognitive_process.n.01 warning; click process.n.02 "/knowledgebase/synsets/process.n.02.html" "Synset details page"; class process.n.02 warning; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01.html" "Synset details page"; class cognition.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01.html" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; click emblem.n.01 "/knowledgebase/synsets/emblem.n.01.html" "Synset details page"; class emblem.n.01 success; click design.n.04 "/knowledgebase/synsets/design.n.04.html" "Synset details page"; class design.n.04 success; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01.html" "Synset details page"; class decoration.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; style national_flag.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
artifact.n.01 Matched a man-made object taken as a whole
basic_cognitive_process.n.01 Planned cognitive processes involved in obtaining and storing knowledge
cognition.n.01 Matched the psychological result of perception and learning and reasoning
decoration.n.01 Matched something used to beautify
design.n.04 Matched a decorative or artistic work
emblem.n.01 Matched special design or visual object representing a quality, type, group, etc.
emblem.n.02 Planned a visible symbol representing an abstract idea
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flag.n.01 Matched emblem usually consisting of a rectangular piece of cloth of distinctive design
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
process.n.02 Planned (psychology) the performance of some composite cognitive activity; an operation that affects mental contents
psychological_feature.n.01 Matched a feature of the mental life of a living organism
representational_process.n.01 Planned any basic cognitive process in which some entity comes to stand for or represent something else
symbol.n.02 Planned something visible that by association or convention represents something else that is invisible
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
emblem.n.02 Planned a visible symbol representing an abstract idea
flag.n.01 Matched emblem usually consisting of a rectangular piece of cloth of distinctive design

Children Synsets

Name State Definition