psychological_feature.n.01
a feature of the mental life of a living organism
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| national_flag-akeryo |
|
national_flag |
national_flag.n.01 |
1.55, 0.91, 0.12 |
collision, |
0 |
False |
| video_game-apjpos |
|
video_game |
computer_game.n.01 |
0.09, 0.06, 0.01 |
collision, |
0 |
True |
| video_game-ceaxsd |
|
video_game |
computer_game.n.01 |
0.09, 0.06, 0.01 |
collision, |
0 |
True |
| video_game-ckugyi |
|
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-coiafo |
|
video_game |
computer_game.n.01 |
0.06, 0.06, 0.01 |
collision, |
0 |
True |
| board_game-eoywpy |
|
board_game |
board_game.n.01 |
0.13, 0.22, 0.03 |
collision, |
0 |
True |
| board_game-frgdqh |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-fzyuip |
|
board_game |
board_game.n.01 |
0.13, 0.16, 0.04 |
collision, |
0 |
True |
| board_game-gcfkqa |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.04 |
collision, |
0 |
True |
| board_game-gumkqh |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-ibzhzu |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-iqfvfl |
|
board_game |
board_game.n.01 |
0.13, 0.13, 0.13 |
collision, |
0 |
True |
| video_game-lfdpse |
|
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| bait-lghbdw |
|
bait |
bait.n.01 |
0.15, 0.03, 0.03 |
collision, |
0 |
True |
| board_game-lzslbu |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-nfewft |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-ovttum |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-phwwnx |
|
board_game |
board_game.n.01 |
0.13, 0.07, 0.07 |
collision, |
0 |
True |
| video_game-ppnzqm |
|
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-pujfzk |
|
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| bench_press_machine-pxlgue |
|
bench_press_machine |
bench_press.n.01 |
1.33, 0.85, 0.81 |
collision, |
1 |
True |
| board_game-qdkyzl |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-qgvsnb |
|
board_game |
board_game.n.01 |
0.13, 0.26, 0.03 |
collision, |
0 |
True |
| bench_press_machine-qjakhy |
|
bench_press_machine |
bench_press.n.01 |
0.98, 0.86, 1.02 |
collision, |
1 |
True |
| video_game-qsyyql |
|
video_game |
computer_game.n.01 |
0.04, 0.04, 0.01 |
collision, |
0 |
True |
| video_game-quzjuo |
|
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| board_game-rgvkmy |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| video_game-rzaxlj |
|
video_game |
computer_game.n.01 |
0.03, 0.03, 0.01 |
collision, |
0 |
True |
| board_game-twkglv |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-vbamua |
|
board_game |
board_game.n.01 |
0.29, 0.14, 0.03 |
collision, |
0 |
True |
| video_game-veodkq |
|
video_game |
computer_game.n.01 |
0.02, 0.02, 0.01 |
collision, |
0 |
True |
| calendar-ydunsu |
|
calendar |
calendar.n.01 |
0.08, 0.31, 0.18 |
collision, |
0 |
True |
| video_game-yyvkel |
|
video_game |
computer_game.n.01 |
0.08, 0.06, 0.01 |
collision, |
0 |
True |
| bench_press_machine-zfhbwy |
|
bench_press_machine |
bench_press.n.01 |
0.98, 1.59, 1.73 |
collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
abstraction.n.06 --> psychological_feature.n.01;
psychological_feature.n.01 --> event.n.01;
psychological_feature.n.01 --> cognition.n.01;
event.n.01 --> act.n.02;
cognition.n.01 --> structure.n.03;
cognition.n.01 --> cognitive_factor.n.01;
cognition.n.01 --> process.n.02;
structure.n.03 --> arrangement.n.03;
cognitive_factor.n.01 --> determinant.n.01;
process.n.02 --> basic_cognitive_process.n.01;
basic_cognitive_process.n.01 --> representational_process.n.01;
representational_process.n.01 --> symbol.n.02;
symbol.n.02 --> emblem.n.02;
emblem.n.02 --> national_flag.n.01;
determinant.n.01 --> influence.n.03;
influence.n.03 --> temptation.n.01;
temptation.n.01 --> bait.n.01;
arrangement.n.03 --> calendar.n.01;
act.n.02 --> activity.n.01;
activity.n.01 --> work.n.01;
activity.n.01 --> game.n.01;
activity.n.01 --> diversion.n.01;
work.n.01 --> labor.n.02;
game.n.01 --> parlor_game.n.01;
diversion.n.01 --> game.n.03;
game.n.03 --> computer_game.n.01;
parlor_game.n.01 --> board_game.n.01;
labor.n.02 --> effort.n.02;
effort.n.02 --> exercise.n.01;
exercise.n.01 --> bodybuilding.n.01;
bodybuilding.n.01 --> weightlift.n.01;
weightlift.n.01 --> bench_press.n.01;
entity.n.01 --> abstraction.n.06;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01.html" "Synset details page";
class psychological_feature.n.01 success;
click event.n.01 "/knowledgebase/synsets/event.n.01.html" "Synset details page";
class event.n.01 success;
click cognition.n.01 "/knowledgebase/synsets/cognition.n.01.html" "Synset details page";
class cognition.n.01 success;
click structure.n.03 "/knowledgebase/synsets/structure.n.03.html" "Synset details page";
class structure.n.03 success;
click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01.html" "Synset details page";
class cognitive_factor.n.01 success;
click process.n.02 "/knowledgebase/synsets/process.n.02.html" "Synset details page";
class process.n.02 warning;
click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01.html" "Synset details page";
class basic_cognitive_process.n.01 warning;
click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01.html" "Synset details page";
class representational_process.n.01 warning;
click symbol.n.02 "/knowledgebase/synsets/symbol.n.02.html" "Synset details page";
class symbol.n.02 warning;
click emblem.n.02 "/knowledgebase/synsets/emblem.n.02.html" "Synset details page";
class emblem.n.02 warning;
click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01.html" "Synset details page";
class national_flag.n.01 warning;
click determinant.n.01 "/knowledgebase/synsets/determinant.n.01.html" "Synset details page";
class determinant.n.01 success;
click influence.n.03 "/knowledgebase/synsets/influence.n.03.html" "Synset details page";
class influence.n.03 success;
click temptation.n.01 "/knowledgebase/synsets/temptation.n.01.html" "Synset details page";
class temptation.n.01 success;
click bait.n.01 "/knowledgebase/synsets/bait.n.01.html" "Synset details page";
class bait.n.01 success;
click arrangement.n.03 "/knowledgebase/synsets/arrangement.n.03.html" "Synset details page";
class arrangement.n.03 success;
click calendar.n.01 "/knowledgebase/synsets/calendar.n.01.html" "Synset details page";
class calendar.n.01 success;
click act.n.02 "/knowledgebase/synsets/act.n.02.html" "Synset details page";
class act.n.02 success;
click activity.n.01 "/knowledgebase/synsets/activity.n.01.html" "Synset details page";
class activity.n.01 success;
click work.n.01 "/knowledgebase/synsets/work.n.01.html" "Synset details page";
class work.n.01 success;
click game.n.01 "/knowledgebase/synsets/game.n.01.html" "Synset details page";
class game.n.01 success;
click diversion.n.01 "/knowledgebase/synsets/diversion.n.01.html" "Synset details page";
class diversion.n.01 success;
click game.n.03 "/knowledgebase/synsets/game.n.03.html" "Synset details page";
class game.n.03 success;
click computer_game.n.01 "/knowledgebase/synsets/computer_game.n.01.html" "Synset details page";
class computer_game.n.01 success;
click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01.html" "Synset details page";
class parlor_game.n.01 success;
click board_game.n.01 "/knowledgebase/synsets/board_game.n.01.html" "Synset details page";
class board_game.n.01 success;
click labor.n.02 "/knowledgebase/synsets/labor.n.02.html" "Synset details page";
class labor.n.02 success;
click effort.n.02 "/knowledgebase/synsets/effort.n.02.html" "Synset details page";
class effort.n.02 success;
click exercise.n.01 "/knowledgebase/synsets/exercise.n.01.html" "Synset details page";
class exercise.n.01 success;
click bodybuilding.n.01 "/knowledgebase/synsets/bodybuilding.n.01.html" "Synset details page";
class bodybuilding.n.01 success;
click weightlift.n.01 "/knowledgebase/synsets/weightlift.n.01.html" "Synset details page";
class weightlift.n.01 success;
click bench_press.n.01 "/knowledgebase/synsets/bench_press.n.01.html" "Synset details page";
class bench_press.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style psychological_feature.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
Parent Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
Children Synsets
| Name |
State |
Definition |
| cognition.n.01 |
Matched |
the psychological result of perception and learning and reasoning |
| event.n.01 |
Matched |
something that happens at a given place and time |