a puzzle that requires you to reassemble a picture that has been mounted on a stiff base and cut into interlocking pieces
| Name | Synset | Objects |
|---|---|---|
| jigsaw_puzzle | jigsaw_puzzle.n.01 | 1 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| jigsaw_puzzle-antykn | jigsaw_puzzle | jigsaw_puzzle.n.01 | 0.19, 0.15, 0.00 | collision, | 0 | True |
| Property Name |
|---|
| breakable |
| disinfectable |
| dustyable |
| flammable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | inside |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| donating_toys-0 | floor.n.01, jigsaw_puzzle.n.01, packing_box.n.02, teddy.n.01, | Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, | ontop, inside, | |
| packing_hobby_equipment-0 | baseball.n.02, bookcase.n.01, carton.n.02, floor.n.01, jigsaw_puzzle.n.01, soccer_ball.n.01, sofa.n.01, window.n.01, | Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Merom_0_garden, Merom_0_int, Pomaria_0_garden, Pomaria_0_int, Rs_garden, Rs_int, house_double_floor_upper, | ontop, inside, | |
| picking_up_toys-0 | bed.n.01, board_game.n.01, floor.n.01, jigsaw_puzzle.n.01, table.n.02, tennis_ball.n.01, toy_box.n.01, | Beechwood_1_int, house_single_floor, | ontop, inside, | |
| putting_away_games-0 | board_game.n.01, bookcase.n.01, carton.n.02, desk.n.01, floor.n.01, jigsaw_puzzle.n.01, | house_single_floor, | ontop, inside, | |
| setting_up_room_for_games-0 | board_game.n.01, cabinet.n.01, die.n.01, floor.n.01, jigsaw_puzzle.n.01, table.n.02, | Merom_0_garden, Merom_0_int, Merom_1_int, | ontop, inside, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| jigsaw_puzzle.n.01-washer-cover | jigsaw_puzzle.n.01, | washer.n.03, | water.n.06, jigsaw_puzzle.n.01, |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| equipment.n.01 | Matched | an instrumentality needed for an undertaking or to perform a service |
| game.n.09 | Matched | the game equipment needed in order to play a particular game |
| game_equipment.n.01 | Matched | equipment or apparatus used in playing a game |
| instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| puzzle.n.02 | Matched | a game that tests your ingenuity |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| puzzle.n.02 | Matched | a game that tests your ingenuity |
| Name | State | Definition |
|---|