jigsaw_puzzle
| Object |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| jigsaw_puzzle-antykn |
jigsaw_puzzle |
jigsaw_puzzle.n.01 |
0.19, 0.15, 0.00 |
collision, |
0 |
True |
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
puzzle.n.02 --> jigsaw_puzzle.n.01;
game.n.09 --> puzzle.n.02;
game_equipment.n.01 --> game.n.09;
equipment.n.01 --> game_equipment.n.01;
instrumentality.n.03 --> equipment.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click puzzle.n.02 "/knowledgebase/synsets/puzzle.n.02.html" "Synset details page";
class puzzle.n.02 success;
click jigsaw_puzzle.n.01 "/knowledgebase/synsets/jigsaw_puzzle.n.01.html" "Synset details page";
class jigsaw_puzzle.n.01 success;
click game.n.09 "/knowledgebase/synsets/game.n.09.html" "Synset details page";
class game.n.09 success;
click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01.html" "Synset details page";
class game_equipment.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01.html" "Synset details page";
class equipment.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style jigsaw_puzzle.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
| game.n.09 |
Matched |
the game equipment needed in order to play a particular game |
| game_equipment.n.01 |
Matched |
equipment or apparatus used in playing a game |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| puzzle.n.02 |
Matched |
a game that tests your ingenuity |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| puzzle.n.02 |
Matched |
a game that tests your ingenuity |
Children Synsets