game_equipment.n.01

Parents: equipment.n.01,

equipment or apparatus used in playing a game



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
jigsaw_puzzle-antykn jigsaw_puzzle jigsaw_puzzle.n.01 0.19, 0.15, 0.00 collision, 0 True
pool_table-atjfhn pool_table pool_table.n.01 1.12, 2.03, 0.76 collision, extrapart, 1 True
ceiling_mounted_basketball_hoop-bsljrc ceiling_mounted_basketball_hoop basket.n.03 3.92, 4.87, 4.99 collision, 1 True
softball-erhbze softball softball.n.01 0.10, 0.10, 0.10 collision, 0 True
ping_pong_ball-eutewe ping_pong_ball ping_pong_ball.n.01 0.01, 0.01, 0.01 collision, 0 True
ping_pong_ball-gsekwe ping_pong_ball ping_pong_ball.n.01 0.01, 0.01, 0.01 collision, 0 True
ping_pong_table-herems ping_pong_table ping_pong_table.n.01 0.31, 0.18, 0.09 collision, 0 True
soccer_ball-ikagkc soccer_ball soccer_ball.n.01 0.24, 0.24, 0.24 collision, 0 True
jigsaw_puzzle_piece-jcafwy jigsaw_puzzle_piece jigsaw_puzzle_piece.n.01 0.03, 0.03, 0.00 collision, 0 True
ping_pong_ball-jrwhre ping_pong_ball ping_pong_ball.n.01 0.01, 0.01, 0.01 collision, 0 True
jigsaw_puzzle_piece-moneds jigsaw_puzzle_piece jigsaw_puzzle_piece.n.01 0.04, 0.03, 0.00 collision, 0 True
soccer_ball-nlpvzv soccer_ball soccer_ball.n.01 0.25, 0.25, 0.25 collision, 1 True
volleyball-nofzds volleyball volleyball.n.02 0.24, 0.24, 0.24 collision, 0 True
jigsaw_puzzle_piece-ppikln jigsaw_puzzle_piece jigsaw_puzzle_piece.n.01 0.03, 0.02, 0.00 collision, 0 True
bowling_ball-qzzett bowling_ball bowling_ball.n.01 0.22, 0.22, 0.22 collision, 0 True
tennis_ball-rgekxe tennis_ball tennis_ball.n.01 0.07, 0.07, 0.07 collision, 0 True
punching_bag-svkdji punching_bag punching_bag.n.02 0.37, 0.35, 1.43 fillable, collision, 0 False
ceiling_mounted_basketball_hoop-szrztv ceiling_mounted_basketball_hoop basket.n.03 4.77, 3.35, 2.45 collision, 1 True
pool_ball-uoirje pool_ball pool_ball.n.01 0.06, 0.06, 0.06 collision, 0 True
volleyball_net-ykiiqr volleyball_net volleyball_net.n.01 0.23, 11.52, 3.20 collision, com, 1 True
gaming_controller-yofqbq gaming_controller gaming_controller.n.01 0.12, 0.18, 0.06 collision, 0 True
baseball-zanmar baseball baseball.n.02 0.07, 0.07, 0.07 collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; equipment.n.01 --> game_equipment.n.01; game_equipment.n.01 --> goal.n.03; game_equipment.n.01 --> ball.n.01; game_equipment.n.01 --> net.n.05; game_equipment.n.01 --> gaming_controller.n.01; game_equipment.n.01 --> game.n.09; game_equipment.n.01 --> pool_table.n.01; game_equipment.n.01 --> ping_pong_table.n.01; goal.n.03 --> basket.n.03; ball.n.01 --> softball.n.01; ball.n.01 --> punching_bag.n.02; ball.n.01 --> pool_ball.n.01; ball.n.01 --> soccer_ball.n.01; ball.n.01 --> tennis_ball.n.01; ball.n.01 --> volleyball.n.02; ball.n.01 --> bowling_ball.n.01; ball.n.01 --> baseball.n.02; ball.n.01 --> ping_pong_ball.n.01; net.n.05 --> volleyball_net.n.01; game.n.09 --> puzzle.n.02; puzzle.n.02 --> jigsaw_puzzle_piece.n.01; puzzle.n.02 --> jigsaw_puzzle.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01.html" "Synset details page"; class equipment.n.01 success; click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01.html" "Synset details page"; class game_equipment.n.01 success; click goal.n.03 "/knowledgebase/synsets/goal.n.03.html" "Synset details page"; class goal.n.03 success; click ball.n.01 "/knowledgebase/synsets/ball.n.01.html" "Synset details page"; class ball.n.01 success; click net.n.05 "/knowledgebase/synsets/net.n.05.html" "Synset details page"; class net.n.05 success; click gaming_controller.n.01 "/knowledgebase/synsets/gaming_controller.n.01.html" "Synset details page"; class gaming_controller.n.01 success; click game.n.09 "/knowledgebase/synsets/game.n.09.html" "Synset details page"; class game.n.09 success; click pool_table.n.01 "/knowledgebase/synsets/pool_table.n.01.html" "Synset details page"; class pool_table.n.01 success; click ping_pong_table.n.01 "/knowledgebase/synsets/ping_pong_table.n.01.html" "Synset details page"; class ping_pong_table.n.01 success; click puzzle.n.02 "/knowledgebase/synsets/puzzle.n.02.html" "Synset details page"; class puzzle.n.02 success; click jigsaw_puzzle_piece.n.01 "/knowledgebase/synsets/jigsaw_puzzle_piece.n.01.html" "Synset details page"; class jigsaw_puzzle_piece.n.01 success; click jigsaw_puzzle.n.01 "/knowledgebase/synsets/jigsaw_puzzle.n.01.html" "Synset details page"; class jigsaw_puzzle.n.01 success; click volleyball_net.n.01 "/knowledgebase/synsets/volleyball_net.n.01.html" "Synset details page"; class volleyball_net.n.01 success; click softball.n.01 "/knowledgebase/synsets/softball.n.01.html" "Synset details page"; class softball.n.01 success; click punching_bag.n.02 "/knowledgebase/synsets/punching_bag.n.02.html" "Synset details page"; class punching_bag.n.02 warning; click pool_ball.n.01 "/knowledgebase/synsets/pool_ball.n.01.html" "Synset details page"; class pool_ball.n.01 success; click soccer_ball.n.01 "/knowledgebase/synsets/soccer_ball.n.01.html" "Synset details page"; class soccer_ball.n.01 success; click tennis_ball.n.01 "/knowledgebase/synsets/tennis_ball.n.01.html" "Synset details page"; class tennis_ball.n.01 success; click volleyball.n.02 "/knowledgebase/synsets/volleyball.n.02.html" "Synset details page"; class volleyball.n.02 success; click bowling_ball.n.01 "/knowledgebase/synsets/bowling_ball.n.01.html" "Synset details page"; class bowling_ball.n.01 success; click baseball.n.02 "/knowledgebase/synsets/baseball.n.02.html" "Synset details page"; class baseball.n.02 success; click ping_pong_ball.n.01 "/knowledgebase/synsets/ping_pong_ball.n.01.html" "Synset details page"; class ping_pong_ball.n.01 success; click basket.n.03 "/knowledgebase/synsets/basket.n.03.html" "Synset details page"; class basket.n.03 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style game_equipment.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service

Children Synsets

Name State Definition
ball.n.01 Matched round object that is hit or thrown or kicked in games
game.n.09 Matched the game equipment needed in order to play a particular game
gaming_controller.n.01 Matched
goal.n.03 Matched game equipment consisting of the place toward which players of a game try to advance a ball or puck in order to score points
net.n.05 Matched game equipment consisting of a strip of netting dividing the playing area in tennis or badminton
ping_pong_table.n.01 Matched
pool_table.n.01 Matched game equipment consisting of a heavy table on which pool is played