jacket.n.05

the tough metal shell casing for certain kinds of ammunition



Directly Mapped Categories

Name Synset Objects
pellet jacket.n.05 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
pellet-jfrauq pellet jacket.n.05 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_brass_casings-0 coffee_table.n.01, floor.n.01, jacket.n.05, lemon_juice.n.01, lemon_juice__bottle.n.01, rag.n.01, stain.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
jacket.n.05-washer-cover jacket.n.05, water.n.06, jacket.n.05,

Transition Graph

graph TD; recipe-jacketn05-washer-cover(recipe: jacket.n.05-washer-cover); jacketn05(jacket.n.05); washern03(washer.n.03); watern06(water.n.06); recipe-jacketn05-washer-cover --> watern06; recipe-jacketn05-washer-cover --> jacketn05; jacketn05 --> recipe-jacketn05-washer-cover; washern03 --> recipe-jacketn05-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shell.n.08 --> jacket.n.05; housing.n.02 --> shell.n.08; protective_covering.n.01 --> housing.n.02; covering.n.02 --> protective_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shell.n.08 "/knowledgebase/synsets/shell.n.08/" "Synset details page"; class shell.n.08 success; click jacket.n.05 "/knowledgebase/synsets/jacket.n.05/" "Synset details page"; class jacket.n.05 success; click housing.n.02 "/knowledgebase/synsets/housing.n.02/" "Synset details page"; class housing.n.02 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style jacket.n.05 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
housing.n.02 Matched a protective cover designed to contain or support a mechanical component
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
protective_covering.n.01 Matched a covering that is intend to protect from damage or injury
shell.n.08 Matched the housing or outer covering of something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shell.n.08 Matched the housing or outer covering of something

Children Synsets

Name State Definition