hiking_boot.n.01



Directly Mapped Categories

Name Synset Objects
hiking_boot hiking_boot.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
hiking_boot-ljiila hiking_boot hiking_boot.n.01 True 0 True
hiking_boot-tariyy hiking_boot hiking_boot.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_synthetic_hiking_gear-0 bucket.n.01, countertop.n.01, dust.n.01, floor.n.01, hiking_boot.n.01, jacket.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, scrub_brush.n.01, sink.n.01, sleeping_bag.n.01, stain.n.01, washer.n.03, water.n.06, house_single_floor, insource, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
hiking_boot.n.01-washer-cover hiking_boot.n.01, hiking_boot.n.01, water.n.06,

Transition Graph

graph TD; recipe-hiking_bootn01-washer-cover(recipe: hiking_boot.n.01-washer-cover); hiking_bootn01(hiking_boot.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-hiking_bootn01-washer-cover --> hiking_bootn01; recipe-hiking_bootn01-washer-cover --> watern06; hiking_bootn01 --> recipe-hiking_bootn01-washer-cover; washern03 --> recipe-hiking_bootn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; boot.n.01 --> hiking_boot.n.01; footwear.n.02 --> boot.n.01; covering.n.02 --> footwear.n.02; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click boot.n.01 "/knowledgebase/synsets/boot.n.01/" "Synset details page"; class boot.n.01 success; click hiking_boot.n.01 "/knowledgebase/synsets/hiking_boot.n.01/" "Synset details page"; class hiking_boot.n.01 success; click footwear.n.02 "/knowledgebase/synsets/footwear.n.02/" "Synset details page"; class footwear.n.02 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style hiking_boot.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
boot.n.01 Matched footwear that covers the whole foot and lower leg
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
footwear.n.02 Matched covering for a person's feet
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
boot.n.01 Matched footwear that covers the whole foot and lower leg

Children Synsets

Name State Definition