glass_lantern.n.01



Directly Mapped Categories

Name Synset Objects
glass_lantern glass_lantern.n.01 7

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
glass_lantern-engbrg glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-fndlbf glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-onfjnh glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-otidux glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-rqbseh glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-wvmsse glass_lantern glass_lantern.n.01 True 2 True
glass_lantern-zjuwnf glass_lantern glass_lantern.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_soot_from_glass_lanterns-0 ammonia_water.n.01, ammonia_water__atomizer.n.01, floor.n.01, glass_lantern.n.01, rag.n.01, stain.n.01, vinegar.n.01, vinegar__atomizer.n.01, water.n.06, water__atomizer.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_decorations_outside-0 floor.n.01, glass_lantern.n.01, icicle_lights.n.01, lawn.n.01, poinsettia.n.01, wall_nail.n.01, wreath.n.01, house_single_floor, attached, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
glass_lantern.n.01-washer-cover glass_lantern.n.01, glass_lantern.n.01, water.n.06,

Transition Graph

graph TD; recipe-glass_lanternn01-washer-cover(recipe: glass_lantern.n.01-washer-cover); glass_lanternn01(glass_lantern.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-glass_lanternn01-washer-cover --> glass_lanternn01; recipe-glass_lanternn01-washer-cover --> watern06; glass_lanternn01 --> recipe-glass_lanternn01-washer-cover; washern03 --> recipe-glass_lanternn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; lantern.n.01 --> glass_lantern.n.01; lamp.n.01 --> lantern.n.01; source_of_illumination.n.01 --> lamp.n.01; device.n.01 --> source_of_illumination.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click lantern.n.01 "/knowledgebase/synsets/lantern.n.01/" "Synset details page"; class lantern.n.01 success; click glass_lantern.n.01 "/knowledgebase/synsets/glass_lantern.n.01/" "Synset details page"; class glass_lantern.n.01 success; click lamp.n.01 "/knowledgebase/synsets/lamp.n.01/" "Synset details page"; class lamp.n.01 success; click source_of_illumination.n.01 "/knowledgebase/synsets/source_of_illumination.n.01/" "Synset details page"; class source_of_illumination.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style glass_lantern.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
lamp.n.01 Matched an artificial source of visible illumination
lantern.n.01 Matched light in a transparent protective case
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
source_of_illumination.n.01 Matched any device serving as a source of visible electromagnetic radiation
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
lantern.n.01 Matched light in a transparent protective case

Children Synsets

Name State Definition