fishing_gear.n.01

gear used in fishing



Directly Mapped Categories

Name Synset Objects
tackle_box fishing_gear.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
tackle_box-inboqz tackle_box fishing_gear.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
packing_fishing_gear_into_car-0 bait.n.01, bowl.n.01, car.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, skiff.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
prepare_a_boat_for_fishing-0 boat.n.01, bucket.n.01, detergent.n.02, detergent__bottle.n.01, driveway.n.01, fishing_gear.n.01, fishing_rod.n.01, floor.n.01, rag.n.01, sink.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, filled, covered, insource, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
fishing_gear.n.01-washer-cover fishing_gear.n.01, fishing_gear.n.01, water.n.06,

Transition Graph

graph TD; recipe-fishing_gearn01-washer-cover(recipe: fishing_gear.n.01-washer-cover); fishing_gearn01(fishing_gear.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-fishing_gearn01-washer-cover --> fishing_gearn01; recipe-fishing_gearn01-washer-cover --> watern06; fishing_gearn01 --> recipe-fishing_gearn01-washer-cover; washern03 --> recipe-fishing_gearn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; gear.n.04 --> fishing_gear.n.01; equipment.n.01 --> gear.n.04; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click gear.n.04 "/knowledgebase/synsets/gear.n.04/" "Synset details page"; class gear.n.04 success; click fishing_gear.n.01 "/knowledgebase/synsets/fishing_gear.n.01/" "Synset details page"; class fishing_gear.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style fishing_gear.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
gear.n.04 Matched equipment consisting of miscellaneous articles needed for a particular operation or sport etc.
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
gear.n.04 Matched equipment consisting of miscellaneous articles needed for a particular operation or sport etc.

Children Synsets

Name State Definition