farm_stand.n.01



Directly Mapped Categories

Name Synset Objects
farm_stand farm_stand.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
farm_stand-yoacgd farm_stand farm_stand.n.01 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
farm_stand.n.01-washer-cover farm_stand.n.01, water.n.06, farm_stand.n.01,

Transition Graph

graph TD; recipe-farm_standn01-washer-cover(recipe: farm_stand.n.01-washer-cover); farm_standn01(farm_stand.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-farm_standn01-washer-cover --> watern06; recipe-farm_standn01-washer-cover --> farm_standn01; farm_standn01 --> recipe-farm_standn01-washer-cover; washern03 --> recipe-farm_standn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; booth.n.02 --> farm_stand.n.01; closet.n.04 --> booth.n.02; room.n.01 --> closet.n.04; area.n.05 --> room.n.01; structure.n.01 --> area.n.05; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click booth.n.02 "/knowledgebase/synsets/booth.n.02/" "Synset details page"; class booth.n.02 success; click farm_stand.n.01 "/knowledgebase/synsets/farm_stand.n.01/" "Synset details page"; class farm_stand.n.01 success; click closet.n.04 "/knowledgebase/synsets/closet.n.04/" "Synset details page"; class closet.n.04 success; click room.n.01 "/knowledgebase/synsets/room.n.01/" "Synset details page"; class room.n.01 success; click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page"; class area.n.05 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style farm_stand.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
area.n.05 Matched a part of a structure having some specific characteristic or function
artifact.n.01 Matched a man-made object taken as a whole
booth.n.02 Matched small area set off by walls for special use
closet.n.04 Matched a small private room for study or prayer
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
room.n.01 Matched an area within a building enclosed by walls and floor and ceiling
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
booth.n.02 Matched small area set off by walls for special use

Children Synsets

Name State Definition